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authorCharles Krinke2008-09-28 22:38:59 +0000
committerCharles Krinke2008-09-28 22:38:59 +0000
commit6758ecc40375fb046f142f5f45a19513a89b1f86 (patch)
treead96c1b2674d2124952ca63e4ec60a2703ed7945 /OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
parentMantis#2291. Thank you kindly, StrawberryFride for a patch that solves: (diff)
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Implement the plumbing for llSetVehicleType from the LSL
subroutine down through the physics modules through PhysActor and SceneObjectPart. No connection to the physics simulators.
Diffstat (limited to 'OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs')
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs12
1 files changed, 12 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
index c9d2c13..2d35ff0 100644
--- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
+++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
@@ -343,6 +343,12 @@ namespace OpenSim.Region.Physics.PhysXPlugin
343 set { return; } 343 set { return; }
344 } 344 }
345 345
346 public override int VehicleType
347 {
348 get { return 0; }
349 set { return; }
350 }
351
346 public override void VehicleFloatParam(int param, float value) 352 public override void VehicleFloatParam(int param, float value)
347 { 353 {
348 354
@@ -688,6 +694,12 @@ namespace OpenSim.Region.Physics.PhysXPlugin
688 set { return; } 694 set { return; }
689 } 695 }
690 696
697 public override int VehicleType
698 {
699 get { return 0; }
700 set { return; }
701 }
702
691 public override void VehicleFloatParam(int param, float value) 703 public override void VehicleFloatParam(int param, float value)
692 { 704 {
693 705