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authorTeravus Ovares2007-11-12 23:46:26 +0000
committerTeravus Ovares2007-11-12 23:46:26 +0000
commitd9d35f9fd7141d8f7a5b3b056cae051d6de2efd5 (patch)
tree37a49b26a6cb07d1fdc3e419222ea2147eaa089e /OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
parent* Added a lot of Glue to help with reporting proper collisions. (diff)
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* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
* All thanks to unimplemented packet listing :D
Diffstat (limited to 'OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs')
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
index 1396458..4805d79 100644
--- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
+++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
@@ -209,6 +209,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin
209 get { return (int)ActorTypes.Agent; } 209 get { return (int)ActorTypes.Agent; }
210 set { return; } 210 set { return; }
211 } 211 }
212 public override bool SetAlwaysRun
213 {
214 get { return false; }
215 set { return; }
216 }
212 public override bool IsPhysical 217 public override bool IsPhysical
213 { 218 {
214 get { return false; } 219 get { return false; }
@@ -363,6 +368,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin
363 get { return false; } 368 get { return false; }
364 set { return; } 369 set { return; }
365 } 370 }
371 public override bool SetAlwaysRun
372 {
373 get { return false; }
374 set { return; }
375 }
366 public override bool ThrottleUpdates 376 public override bool ThrottleUpdates
367 { 377 {
368 get { return false; } 378 get { return false; }