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author | Justin Clark-Casey (justincc) | 2014-11-29 00:12:11 +0000 |
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committer | Justin Clark-Casey (justincc) | 2014-11-29 00:12:11 +0000 |
commit | 265fe349e00b3ece59ec02e56f83bb7623e9d962 (patch) | |
tree | 42afe816271f54a017fe5f731d905e923ef5d67b /OpenSim/Region/Physics/POSPlugin | |
parent | Avoid repeated lag-generating continuous attempts to retrieve HG service Urls... (diff) | |
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Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.
This commit addresses the following issues were causing velocity to be set to 0 on the new region, disrupting flight in particular
* Full avatar updates contained no velocity information, which does appear to have some effect in testing.
* BulletSim was always setting the velocity to 0 for the new BSCharacter. Now, physics engines take a velocity parameter when setting up characters so we can avoid this.
This patch applies to both Bullet and ODE.
Diffstat (limited to 'OpenSim/Region/Physics/POSPlugin')
-rw-r--r-- | OpenSim/Region/Physics/POSPlugin/POSScene.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/POSPlugin/POSScene.cs b/OpenSim/Region/Physics/POSPlugin/POSScene.cs index d30d482..080c6ab 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSScene.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSScene.cs | |||
@@ -58,7 +58,8 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
58 | { | 58 | { |
59 | } | 59 | } |
60 | 60 | ||
61 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) | 61 | public override PhysicsActor AddAvatar( |
62 | string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) | ||
62 | { | 63 | { |
63 | POSCharacter act = new POSCharacter(); | 64 | POSCharacter act = new POSCharacter(); |
64 | act.Position = position; | 65 | act.Position = position; |