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authorTeravus Ovares2008-02-17 10:41:08 +0000
committerTeravus Ovares2008-02-17 10:41:08 +0000
commit19e0ada93af347cff93a3950f66abe245399f8b2 (patch)
tree7578573f583e3037e19fc2db471209ea172f0b1c /OpenSim/Region/Physics/POSPlugin
parentThank you very much, ChrisDown for a patch to (diff)
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* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
* Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore. * Avatars don't float off either.
Diffstat (limited to 'OpenSim/Region/Physics/POSPlugin')
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSPlugin.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
index 3bd25f6..bac61f4 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
@@ -403,6 +403,11 @@ namespace OpenSim.Region.Physics.POSPlugin
403 set { return; } 403 set { return; }
404 } 404 }
405 405
406 public override bool Stopped
407 {
408 get { return false; }
409 }
410
406 public override PhysicsVector Position 411 public override PhysicsVector Position
407 { 412 {
408 get { return _position; } 413 get { return _position; }
@@ -545,6 +550,11 @@ namespace OpenSim.Region.Physics.POSPlugin
545 set { return; } 550 set { return; }
546 } 551 }
547 552
553 public override bool Stopped
554 {
555 get { return false; }
556 }
557
548 public override PhysicsVector Position 558 public override PhysicsVector Position
549 { 559 {
550 get { return _position; } 560 get { return _position; }