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author | Jeff Ames | 2007-12-19 08:44:25 +0000 |
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committer | Jeff Ames | 2007-12-19 08:44:25 +0000 |
commit | 6702b0373371fd2a546a580ad82f5cc175fa29e0 (patch) | |
tree | f2750d5be494d2a976cb583476c4f32ef3d895d7 /OpenSim/Region/Physics/POSPlugin | |
parent | *Added Ban Lines around parcels for banned avatars, but there is no actual bl... (diff) | |
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Misc. cleanup:
* added Util.Clip(value, min, max)
* modified asset cache's numPackets calculation to use max packet size (600) instead of 1000
* removed a few magic numbers
Diffstat (limited to 'OpenSim/Region/Physics/POSPlugin')
-rw-r--r-- | OpenSim/Region/Physics/POSPlugin/POSPlugin.cs | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs index efc30fe..a565598 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs | |||
@@ -166,7 +166,6 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
166 | 166 | ||
167 | public override void AddPhysicsActorTaint(PhysicsActor prim) | 167 | public override void AddPhysicsActorTaint(PhysicsActor prim) |
168 | { | 168 | { |
169 | |||
170 | } | 169 | } |
171 | 170 | ||
172 | public override float Simulate(float timeStep) | 171 | public override float Simulate(float timeStep) |
@@ -187,8 +186,8 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
187 | } | 186 | } |
188 | 187 | ||
189 | bool forcedZ = false; | 188 | bool forcedZ = false; |
190 | character.Position.X = character.Position.X + (character._target_velocity.X * timeStep); | 189 | character.Position.X += character._target_velocity.X * timeStep; |
191 | character.Position.Y = character.Position.Y + (character._target_velocity.Y * timeStep); | 190 | character.Position.Y += character._target_velocity.Y * timeStep; |
192 | 191 | ||
193 | if (character.Position.Y < 0) | 192 | if (character.Position.Y < 0) |
194 | { | 193 | { |
@@ -216,7 +215,7 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
216 | } | 215 | } |
217 | else | 216 | else |
218 | { | 217 | { |
219 | character.Position.Z = character.Position.Z + (character._target_velocity.Z * timeStep); | 218 | character.Position.Z += character._target_velocity.Z * timeStep; |
220 | } | 219 | } |
221 | 220 | ||
222 | /// this is it -- the magic you've all been waiting for! Ladies and gentlemen -- | 221 | /// this is it -- the magic you've all been waiting for! Ladies and gentlemen -- |