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authorRobert Adams2013-01-10 17:03:19 -0800
committerRobert Adams2013-01-11 16:47:35 -0800
commiteacc2561d14dbe9cba6966e3b32bfd776e044f8a (patch)
tree8ddaebdd22286becd5dd57a84d3582a1f582d1f2 /OpenSim/Region/Physics/POSPlugin/POSScene.cs
parentBulletSim: Add IsSelected attribute to physical objects. Have vehicles check ... (diff)
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BulletSim: add osGetPhysicsEngineType() LSL function and update
the physics engines to return the name that is specified in the INI file ("physics = XXX") as the type of engine. This os function is a little different than the others in that it does not throw an exception of one is not privilaged to use it. It merely returns an empty string.
Diffstat (limited to 'OpenSim/Region/Physics/POSPlugin/POSScene.cs')
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSScene.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/POSPlugin/POSScene.cs b/OpenSim/Region/Physics/POSPlugin/POSScene.cs
index 2f24a50..d30d482 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSScene.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSScene.cs
@@ -43,8 +43,10 @@ namespace OpenSim.Region.Physics.POSPlugin
43 43
44 //protected internal string sceneIdentifier; 44 //protected internal string sceneIdentifier;
45 45
46 public POSScene(String _sceneIdentifier) 46 public POSScene(string engineType, String _sceneIdentifier)
47 { 47 {
48 EngineType = engineType;
49 Name = EngineType + "/" + _sceneIdentifier;
48 //sceneIdentifier = _sceneIdentifier; 50 //sceneIdentifier = _sceneIdentifier;
49 } 51 }
50 52