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author | Robert Adams | 2013-01-10 17:03:19 -0800 |
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committer | Robert Adams | 2013-01-11 16:47:35 -0800 |
commit | eacc2561d14dbe9cba6966e3b32bfd776e044f8a (patch) | |
tree | 8ddaebdd22286becd5dd57a84d3582a1f582d1f2 /OpenSim/Region/Physics/POSPlugin/POSScene.cs | |
parent | BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ... (diff) | |
download | opensim-SC_OLD-eacc2561d14dbe9cba6966e3b32bfd776e044f8a.zip opensim-SC_OLD-eacc2561d14dbe9cba6966e3b32bfd776e044f8a.tar.gz opensim-SC_OLD-eacc2561d14dbe9cba6966e3b32bfd776e044f8a.tar.bz2 opensim-SC_OLD-eacc2561d14dbe9cba6966e3b32bfd776e044f8a.tar.xz |
BulletSim: add osGetPhysicsEngineType() LSL function and update
the physics engines to return the name that is specified in the INI
file ("physics = XXX") as the type of engine.
This os function is a little different than the others in that it
does not throw an exception of one is not privilaged to use it.
It merely returns an empty string.
Diffstat (limited to 'OpenSim/Region/Physics/POSPlugin/POSScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/POSPlugin/POSScene.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/POSPlugin/POSScene.cs b/OpenSim/Region/Physics/POSPlugin/POSScene.cs index 2f24a50..d30d482 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSScene.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSScene.cs | |||
@@ -43,8 +43,10 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
43 | 43 | ||
44 | //protected internal string sceneIdentifier; | 44 | //protected internal string sceneIdentifier; |
45 | 45 | ||
46 | public POSScene(String _sceneIdentifier) | 46 | public POSScene(string engineType, String _sceneIdentifier) |
47 | { | 47 | { |
48 | EngineType = engineType; | ||
49 | Name = EngineType + "/" + _sceneIdentifier; | ||
48 | //sceneIdentifier = _sceneIdentifier; | 50 | //sceneIdentifier = _sceneIdentifier; |
49 | } | 51 | } |
50 | 52 | ||