diff options
This started as way to correct Mantis #3158, which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
Diffstat (limited to 'OpenSim/Region/Physics/POSPlugin/POSScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/POSPlugin/POSScene.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/POSPlugin/POSScene.cs b/OpenSim/Region/Physics/POSPlugin/POSScene.cs index 44a105d..84ffe5f 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSScene.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSScene.cs | |||
@@ -56,10 +56,11 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
56 | { | 56 | { |
57 | } | 57 | } |
58 | 58 | ||
59 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) | 59 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying) |
60 | { | 60 | { |
61 | POSCharacter act = new POSCharacter(); | 61 | POSCharacter act = new POSCharacter(); |
62 | act.Position = position; | 62 | act.Position = position; |
63 | act.Flying = isFlying; | ||
63 | _characters.Add(act); | 64 | _characters.Add(act); |
64 | return act; | 65 | return act; |
65 | } | 66 | } |