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authorTeravus Ovares2008-03-10 05:23:43 +0000
committerTeravus Ovares2008-03-10 05:23:43 +0000
commit8bea3dbdb91dfb465338572e3dfb40a5adfb9bab (patch)
treed941528dbb7e5faba74037dfbc03a2edacede342 /OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
parent* Fixed a few things and enabling Physical Prim border crossings again. (diff)
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* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
* Added WaterLevel support to the ODEPlugin. More on this later.
Diffstat (limited to 'OpenSim/Region/Physics/POSPlugin/POSPlugin.cs')
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSPlugin.cs17
1 files changed, 17 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
index ac63a12..dd2c0dd 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
@@ -89,6 +89,11 @@ namespace OpenSim.Region.Physics.POSPlugin
89 return act; 89 return act;
90 } 90 }
91 91
92 public override void SetWaterLevel(float baseheight)
93 {
94
95 }
96
92 public override void RemovePrim(PhysicsActor prim) 97 public override void RemovePrim(PhysicsActor prim)
93 { 98 {
94 POSPrim p = (POSPrim) prim; 99 POSPrim p = (POSPrim) prim;
@@ -372,6 +377,12 @@ namespace OpenSim.Region.Physics.POSPlugin
372 set { return; } 377 set { return; }
373 } 378 }
374 379
380 public override float Buoyancy
381 {
382 get { return 0f; }
383 set { return; }
384 }
385
375 public override bool IsPhysical 386 public override bool IsPhysical
376 { 387 {
377 get { return false; } 388 get { return false; }
@@ -605,6 +616,12 @@ namespace OpenSim.Region.Physics.POSPlugin
605 set { return; } 616 set { return; }
606 } 617 }
607 618
619 public override float Buoyancy
620 {
621 get { return 0f; }
622 set { return; }
623 }
624
608 public override PhysicsVector Velocity 625 public override PhysicsVector Velocity
609 { 626 {
610 get { return _velocity; } 627 get { return _velocity; }