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authorCharles Krinke2009-03-06 23:01:35 +0000
committerCharles Krinke2009-03-06 23:01:35 +0000
commitb637a11b58292cb6165317b317dc077a79ee6779 (patch)
tree18d9b2e82ae782fec726f3baa2d60c76433a7406 /OpenSim/Region/Physics/POSPlugin/POSCharacter.cs
parentadd back .config files for all tests in an attempt to debug why these (diff)
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Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:
llSetHoverHeight() should not clamp the x/y position of an object the way MoveTo does, and it should recalculate the absolute height to hover at as an object moves to reflect the current ground/water height under it. Correctly implementing required adjusting the Physics interfaces and implementing at the physics plug-in level. The attached is a patch that correctly implements llSetHoverHeight() including updates to the ODE physics plug-in.
Diffstat (limited to 'OpenSim/Region/Physics/POSPlugin/POSCharacter.cs')
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSCharacter.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs b/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs
index 4230a57..0320931 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs
@@ -288,6 +288,12 @@ namespace OpenSim.Region.Physics.POSPlugin
288 set { return; } 288 set { return; }
289 } 289 }
290 290
291 public override float PIDHoverHeight { set { return; } }
292 public override bool PIDHoverActive { set { return; } }
293 public override PIDHoverType PIDHoverType { set { return; } }
294 public override float PIDHoverTau { set { return; } }
295
296
291 public override void SubscribeEvents(int ms) 297 public override void SubscribeEvents(int ms)
292 { 298 {
293 } 299 }