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authorMelanie2011-12-23 01:00:34 +0000
committerMelanie2011-12-23 01:00:34 +0000
commitb8a914b15b57668c846ddda29686bbfffa9db1ee (patch)
treee4c776056947e410daa3d91d1a5e3c1dc3210a72 /OpenSim/Region/Physics/OdePlugin
parentMerge branch 'master' into careminster (diff)
parentFixes some problems with objects that attempt to cross a region boundary (diff)
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Merge branch 'master' into careminster
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 04ba738..2194ff0 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -110,7 +110,7 @@ namespace OpenSim.Region.Physics.OdePlugin
110 private const uint m_regionWidth = Constants.RegionSize; 110 private const uint m_regionWidth = Constants.RegionSize;
111 private const uint m_regionHeight = Constants.RegionSize; 111 private const uint m_regionHeight = Constants.RegionSize;
112 112
113 private float ODE_STEPSIZE = 0.020f; 113 private float ODE_STEPSIZE = 0.0178f;
114 private float metersInSpace = 29.9f; 114 private float metersInSpace = 29.9f;
115 private float m_timeDilation = 1.0f; 115 private float m_timeDilation = 1.0f;
116 116
@@ -456,7 +456,7 @@ namespace OpenSim.Region.Physics.OdePlugin
456 mAvatarObjectContactFriction = physicsconfig.GetFloat("m_avatarobjectcontact_friction", 75f); 456 mAvatarObjectContactFriction = physicsconfig.GetFloat("m_avatarobjectcontact_friction", 75f);
457 mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f); 457 mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f);
458 458
459 ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", 0.020f); 459 ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE);
460 m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10); 460 m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10);
461 461
462 avDensity = physicsconfig.GetFloat("av_density", 80f); 462 avDensity = physicsconfig.GetFloat("av_density", 80f);