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author | Melanie | 2011-12-22 16:37:25 +0000 |
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committer | Melanie | 2011-12-22 16:37:25 +0000 |
commit | b970d4f976ec7f264c33948c734a15a2dbf0ac7d (patch) | |
tree | 93a3365e4a8a32bdfce1ef92bafc02f79f98d449 /OpenSim/Region/Physics/OdePlugin | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Fixing a bug introduced yesterday. This put the precondition test inside Chec... (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 1 |
2 files changed, 2 insertions, 6 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index f2bb4bf..68999fc 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -690,12 +690,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
690 | public override Vector3 Acceleration | 690 | public override Vector3 Acceleration |
691 | { | 691 | { |
692 | get { return _acceleration; } | 692 | get { return _acceleration; } |
693 | } | 693 | set { _acceleration = value; } |
694 | |||
695 | public void SetAcceleration(Vector3 accel) | ||
696 | { | ||
697 | m_pidControllerActive = true; | ||
698 | _acceleration = accel; | ||
699 | } | 694 | } |
700 | 695 | ||
701 | /// <summary> | 696 | /// <summary> |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index af05a15..62e3763 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -2497,6 +2497,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
2497 | public override Vector3 Acceleration | 2497 | public override Vector3 Acceleration |
2498 | { | 2498 | { |
2499 | get { return _acceleration; } | 2499 | get { return _acceleration; } |
2500 | set { _acceleration = value; } | ||
2500 | } | 2501 | } |
2501 | 2502 | ||
2502 | public override void AddForce(Vector3 force, bool pushforce) | 2503 | public override void AddForce(Vector3 force, bool pushforce) |