diff options
author | John Hurliman | 2010-03-12 14:28:31 -0800 |
---|---|---|
committer | John Hurliman | 2010-03-12 14:28:31 -0800 |
commit | 3036aba875187923b4e4d8481d46334e53393107 (patch) | |
tree | 4aa2b5ba3687873e0be69cee84a0652c9f2dd136 /OpenSim/Region/Physics/OdePlugin | |
parent | Fixing the previous patch to work correctly with standalone mode (diff) | |
download | opensim-SC_OLD-3036aba875187923b4e4d8481d46334e53393107.zip opensim-SC_OLD-3036aba875187923b4e4d8481d46334e53393107.tar.gz opensim-SC_OLD-3036aba875187923b4e4d8481d46334e53393107.tar.bz2 opensim-SC_OLD-3036aba875187923b4e4d8481d46334e53393107.tar.xz |
* Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode
* Applying #4602 from Misterblu to add collision detection to BulletDotNET
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 03736d1..0720b5e 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -1575,11 +1575,11 @@ Console.WriteLine(" JointCreateFixed"); | |||
1575 | { | 1575 | { |
1576 | //Console.WriteLine("Move " + m_primName); | 1576 | //Console.WriteLine("Move " + m_primName); |
1577 | if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 | 1577 | if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 |
1578 | /* | ||
1579 | // NON-'VEHICLES' are dealt with here | 1578 | // NON-'VEHICLES' are dealt with here |
1580 | if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f)) | 1579 | if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f)) |
1581 | { | 1580 | { |
1582 | d.Vector3 avel2 = d.BodyGetAngularVel(Body); | 1581 | d.Vector3 avel2 = d.BodyGetAngularVel(Body); |
1582 | /* | ||
1583 | if (m_angularlock.X == 1) | 1583 | if (m_angularlock.X == 1) |
1584 | avel2.X = 0; | 1584 | avel2.X = 0; |
1585 | if (m_angularlock.Y == 1) | 1585 | if (m_angularlock.Y == 1) |
@@ -1587,8 +1587,8 @@ Console.WriteLine(" JointCreateFixed"); | |||
1587 | if (m_angularlock.Z == 1) | 1587 | if (m_angularlock.Z == 1) |
1588 | avel2.Z = 0; | 1588 | avel2.Z = 0; |
1589 | d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z); | 1589 | d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z); |
1590 | */ | ||
1590 | } | 1591 | } |
1591 | */ | ||
1592 | //float PID_P = 900.0f; | 1592 | //float PID_P = 900.0f; |
1593 | 1593 | ||
1594 | float m_mass = CalculateMass(); | 1594 | float m_mass = CalculateMass(); |