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author | Melanie | 2009-08-08 01:43:28 +0100 |
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committer | Melanie | 2009-08-08 01:43:28 +0100 |
commit | 0b0ed200f66bb8ab3c139d85263e7c8e81117791 (patch) | |
tree | 49af5e09fa54c4ef1d441ebd58ab9c6bf4a242fd /OpenSim/Region/Physics/OdePlugin | |
parent | Change the default for internal IP address back to 0.0.0.0 (diff) | |
parent | Merge branch 'master' of ssh://MyConnection/var/git/opensim (diff) | |
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Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index b556395..759692f 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -161,7 +161,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
161 | } | 161 | } |
162 | else | 162 | else |
163 | { | 163 | { |
164 | _position = new PhysicsVector(128,128,parent_scene.GetTerrainHeightAtXY(128,128) + 10); | 164 | _position = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(128, 128) + 10); |
165 | m_taintPosition.X = _position.X; | 165 | m_taintPosition.X = _position.X; |
166 | m_taintPosition.Y = _position.Y; | 166 | m_taintPosition.Y = _position.Y; |
167 | m_taintPosition.Z = _position.Z; | 167 | m_taintPosition.Z = _position.Z; |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index d8d3b68..443788c 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -181,7 +181,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
181 | _velocity = new PhysicsVector(); | 181 | _velocity = new PhysicsVector(); |
182 | if (!PhysicsVector.isFinite(pos)) | 182 | if (!PhysicsVector.isFinite(pos)) |
183 | { | 183 | { |
184 | pos = new PhysicsVector(128, 128, parent_scene.GetTerrainHeightAtXY(128, 128) + 0.5f); | 184 | pos = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f)) + 0.5f); |
185 | m_log.Warn("[PHYSICS]: Got nonFinite Object create Position"); | 185 | m_log.Warn("[PHYSICS]: Got nonFinite Object create Position"); |
186 | } | 186 | } |
187 | _position = pos; | 187 | _position = pos; |
@@ -2538,7 +2538,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2538 | l_orientation.Z = ori.Z; | 2538 | l_orientation.Z = ori.Z; |
2539 | l_orientation.W = ori.W; | 2539 | l_orientation.W = ori.W; |
2540 | 2540 | ||
2541 | if (l_position.X > 255.95f || l_position.X < 0f || l_position.Y > 255.95f || l_position.Y < 0f) | 2541 | if (l_position.X > ((int)Constants.RegionSize - 0.05f) || l_position.X < 0f || l_position.Y > ((int)Constants.RegionSize - 0.05f) || l_position.Y < 0f) |
2542 | { | 2542 | { |
2543 | //base.RaiseOutOfBounds(l_position); | 2543 | //base.RaiseOutOfBounds(l_position); |
2544 | 2544 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs index b186175..cdd38c4 100644 --- a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs +++ b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs | |||
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
76 | public void CreateAndDropPhysicalCube() | 76 | public void CreateAndDropPhysicalCube() |
77 | { | 77 | { |
78 | PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox(); | 78 | PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox(); |
79 | PhysicsVector position = new PhysicsVector(128, 128, 128); | 79 | PhysicsVector position = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); |
80 | PhysicsVector size = new PhysicsVector(0.5f, 0.5f, 0.5f); | 80 | PhysicsVector size = new PhysicsVector(0.5f, 0.5f, 0.5f); |
81 | Quaternion rot = Quaternion.Identity; | 81 | Quaternion rot = Quaternion.Identity; |
82 | PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true); | 82 | PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true); |