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author | Justin Clark-Casey (justincc) | 2011-07-09 00:35:30 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-09 00:35:30 +0100 |
commit | 5e8900dfd058bd103cb6dcf8a57dc94683efd878 (patch) | |
tree | a9962c79801fd6a3181fb72d026ae84e5c1097cd /OpenSim/Region/Physics/OdePlugin | |
parent | When loading library asset set, only store an asset if it's different from an... (diff) | |
download | opensim-SC_OLD-5e8900dfd058bd103cb6dcf8a57dc94683efd878.zip opensim-SC_OLD-5e8900dfd058bd103cb6dcf8a57dc94683efd878.tar.gz opensim-SC_OLD-5e8900dfd058bd103cb6dcf8a57dc94683efd878.tar.bz2 opensim-SC_OLD-5e8900dfd058bd103cb6dcf8a57dc94683efd878.tar.xz |
minor: code tidy and inserted log lines for future use.
Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does
After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory
When phantom is toggled, the sculptdata is regenerated before remeshing.
But on resize, the sculptdata is not regenerated.
So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 52 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 5 |
2 files changed, 35 insertions, 22 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index bc839e0..b63168a 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -38,6 +38,9 @@ | |||
38 | * switch between 'VEHICLE' parameter use and general dynamics | 38 | * switch between 'VEHICLE' parameter use and general dynamics |
39 | * settings use. | 39 | * settings use. |
40 | */ | 40 | */ |
41 | |||
42 | //#define SPAM | ||
43 | |||
41 | using System; | 44 | using System; |
42 | using System.Collections.Generic; | 45 | using System.Collections.Generic; |
43 | using System.Reflection; | 46 | using System.Reflection; |
@@ -746,7 +749,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
746 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 749 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
747 | } | 750 | } |
748 | 751 | ||
749 | |||
750 | d.BodyDestroy(Body); | 752 | d.BodyDestroy(Body); |
751 | lock (childrenPrim) | 753 | lock (childrenPrim) |
752 | { | 754 | { |
@@ -775,7 +777,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
775 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 777 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
776 | } | 778 | } |
777 | 779 | ||
778 | |||
779 | Body = IntPtr.Zero; | 780 | Body = IntPtr.Zero; |
780 | } | 781 | } |
781 | } | 782 | } |
@@ -858,7 +859,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
858 | 859 | ||
859 | public void ProcessTaints(float timestep) | 860 | public void ProcessTaints(float timestep) |
860 | { | 861 | { |
861 | //Console.WriteLine("ProcessTaints for " + Name); | 862 | Console.WriteLine("ProcessTaints for " + Name); |
862 | if (m_taintadd) | 863 | if (m_taintadd) |
863 | { | 864 | { |
864 | changeadd(timestep); | 865 | changeadd(timestep); |
@@ -867,7 +868,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
867 | if (prim_geom != IntPtr.Zero) | 868 | if (prim_geom != IntPtr.Zero) |
868 | { | 869 | { |
869 | if (!_position.ApproxEquals(m_taintposition, 0f)) | 870 | if (!_position.ApproxEquals(m_taintposition, 0f)) |
870 | changemove(timestep); | 871 | changemove(timestep); |
871 | 872 | ||
872 | if (m_taintrot != _orientation) | 873 | if (m_taintrot != _orientation) |
873 | { | 874 | { |
@@ -885,19 +886,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
885 | rotate(timestep); | 886 | rotate(timestep); |
886 | } | 887 | } |
887 | } | 888 | } |
888 | // | ||
889 | 889 | ||
890 | if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent)) | 890 | if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent)) |
891 | changePhysicsStatus(timestep); | 891 | changePhysicsStatus(timestep); |
892 | // | ||
893 | 892 | ||
894 | if (!_size.ApproxEquals(m_taintsize,0f)) | 893 | if (!_size.ApproxEquals(m_taintsize, 0f)) |
895 | changesize(timestep); | 894 | changesize(timestep); |
896 | // | ||
897 | 895 | ||
898 | if (m_taintshape) | 896 | if (m_taintshape) |
899 | changeshape(timestep); | 897 | changeshape(timestep); |
900 | // | ||
901 | 898 | ||
902 | if (m_taintforce) | 899 | if (m_taintforce) |
903 | changeAddForce(timestep); | 900 | changeAddForce(timestep); |
@@ -925,7 +922,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
925 | 922 | ||
926 | if (!m_angularlock.ApproxEquals(m_taintAngularLock,0f)) | 923 | if (!m_angularlock.ApproxEquals(m_taintAngularLock,0f)) |
927 | changeAngularLock(timestep); | 924 | changeAngularLock(timestep); |
928 | |||
929 | } | 925 | } |
930 | else | 926 | else |
931 | { | 927 | { |
@@ -1424,10 +1420,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1424 | } | 1420 | } |
1425 | } | 1421 | } |
1426 | 1422 | ||
1427 | |||
1428 | lock (_parent_scene.OdeLock) | 1423 | lock (_parent_scene.OdeLock) |
1429 | { | 1424 | { |
1430 | //Console.WriteLine("changeadd 1"); | 1425 | #if SPAM |
1426 | Console.WriteLine("changeadd 1"); | ||
1427 | #endif | ||
1431 | CreateGeom(m_targetSpace, _mesh); | 1428 | CreateGeom(m_targetSpace, _mesh); |
1432 | 1429 | ||
1433 | if (prim_geom != IntPtr.Zero) | 1430 | if (prim_geom != IntPtr.Zero) |
@@ -1890,6 +1887,10 @@ Console.WriteLine(" JointCreateFixed"); | |||
1890 | 1887 | ||
1891 | public void changesize(float timestamp) | 1888 | public void changesize(float timestamp) |
1892 | { | 1889 | { |
1890 | #if SPAM | ||
1891 | m_log.DebugFormat("[ODE PRIM]: Called changesize"); | ||
1892 | #endif | ||
1893 | |||
1893 | string oldname = _parent_scene.geom_name_map[prim_geom]; | 1894 | string oldname = _parent_scene.geom_name_map[prim_geom]; |
1894 | 1895 | ||
1895 | if (_size.X <= 0) _size.X = 0.01f; | 1896 | if (_size.X <= 0) _size.X = 0.01f; |
@@ -1899,8 +1900,9 @@ Console.WriteLine(" JointCreateFixed"); | |||
1899 | // Cleanup of old prim geometry | 1900 | // Cleanup of old prim geometry |
1900 | if (_mesh != null) | 1901 | if (_mesh != null) |
1901 | { | 1902 | { |
1902 | // Cleanup meshing here | 1903 | // TODO: Cleanup meshing here |
1903 | } | 1904 | } |
1905 | |||
1904 | //kill body to rebuild | 1906 | //kill body to rebuild |
1905 | if (IsPhysical && Body != IntPtr.Zero) | 1907 | if (IsPhysical && Body != IntPtr.Zero) |
1906 | { | 1908 | { |
@@ -1917,11 +1919,13 @@ Console.WriteLine(" JointCreateFixed"); | |||
1917 | disableBody(); | 1919 | disableBody(); |
1918 | } | 1920 | } |
1919 | } | 1921 | } |
1922 | |||
1920 | if (d.SpaceQuery(m_targetSpace, prim_geom)) | 1923 | if (d.SpaceQuery(m_targetSpace, prim_geom)) |
1921 | { | 1924 | { |
1922 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1925 | _parent_scene.waitForSpaceUnlock(m_targetSpace); |
1923 | d.SpaceRemove(m_targetSpace, prim_geom); | 1926 | d.SpaceRemove(m_targetSpace, prim_geom); |
1924 | } | 1927 | } |
1928 | |||
1925 | d.GeomDestroy(prim_geom); | 1929 | d.GeomDestroy(prim_geom); |
1926 | prim_geom = IntPtr.Zero; | 1930 | prim_geom = IntPtr.Zero; |
1927 | // we don't need to do space calculation because the client sends a position update also. | 1931 | // we don't need to do space calculation because the client sends a position update also. |
@@ -1941,13 +1945,19 @@ Console.WriteLine(" JointCreateFixed"); | |||
1941 | mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); | 1945 | mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); |
1942 | 1946 | ||
1943 | //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); | 1947 | //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); |
1944 | //Console.WriteLine("changesize 1"); | 1948 | #if SPAM |
1949 | Console.WriteLine("changesize 1"); | ||
1950 | #endif | ||
1945 | CreateGeom(m_targetSpace, mesh); | 1951 | CreateGeom(m_targetSpace, mesh); |
1946 | } | 1952 | } |
1947 | else | 1953 | else |
1948 | { | 1954 | { |
1949 | _mesh = null; | 1955 | _mesh = null; |
1950 | //Console.WriteLine("changesize 2"); | 1956 | |
1957 | #if SPAM | ||
1958 | Console.WriteLine("changesize 2"); | ||
1959 | #endif | ||
1960 | |||
1951 | CreateGeom(m_targetSpace, _mesh); | 1961 | CreateGeom(m_targetSpace, _mesh); |
1952 | } | 1962 | } |
1953 | 1963 | ||
@@ -2030,6 +2040,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
2030 | prim_geom = IntPtr.Zero; | 2040 | prim_geom = IntPtr.Zero; |
2031 | m_log.ErrorFormat("[PHYSICS]: PrimGeom dead for {0}", Name); | 2041 | m_log.ErrorFormat("[PHYSICS]: PrimGeom dead for {0}", Name); |
2032 | } | 2042 | } |
2043 | |||
2033 | prim_geom = IntPtr.Zero; | 2044 | prim_geom = IntPtr.Zero; |
2034 | // we don't need to do space calculation because the client sends a position update also. | 2045 | // we don't need to do space calculation because the client sends a position update also. |
2035 | if (_size.X <= 0) _size.X = 0.01f; | 2046 | if (_size.X <= 0) _size.X = 0.01f; |
@@ -2039,7 +2050,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
2039 | 2050 | ||
2040 | if (_parent_scene.needsMeshing(_pbs)) | 2051 | if (_parent_scene.needsMeshing(_pbs)) |
2041 | { | 2052 | { |
2042 | // Don't need to re-enable body.. it's done in SetMesh | 2053 | // Don't need to re-enable body.. it's done in CreateMesh |
2043 | float meshlod = _parent_scene.meshSculptLOD; | 2054 | float meshlod = _parent_scene.meshSculptLOD; |
2044 | 2055 | ||
2045 | if (IsPhysical) | 2056 | if (IsPhysical) |
@@ -2047,13 +2058,18 @@ Console.WriteLine(" JointCreateFixed"); | |||
2047 | 2058 | ||
2048 | IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); | 2059 | IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); |
2049 | // createmesh returns null when it doesn't mesh. | 2060 | // createmesh returns null when it doesn't mesh. |
2050 | //Console.WriteLine("changeshape needed meshing"); | 2061 | #if SPAM |
2062 | Console.WriteLine("changeshape needed meshing"); | ||
2063 | #endif | ||
2051 | CreateGeom(m_targetSpace, mesh); | 2064 | CreateGeom(m_targetSpace, mesh); |
2052 | } | 2065 | } |
2053 | else | 2066 | else |
2054 | { | 2067 | { |
2055 | _mesh = null; | 2068 | _mesh = null; |
2056 | //Console.WriteLine("changeshape not need meshing"); | 2069 | |
2070 | #if SPAM | ||
2071 | Console.WriteLine("changeshape not need meshing"); | ||
2072 | #endif | ||
2057 | CreateGeom(m_targetSpace, null); | 2073 | CreateGeom(m_targetSpace, null); |
2058 | } | 2074 | } |
2059 | 2075 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 87d22af..f5172aa 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -26,7 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | //#define USE_DRAWSTUFF | 28 | //#define USE_DRAWSTUFF |
29 | //#define SPAM | 29 | #define SPAM |
30 | 30 | ||
31 | using System; | 31 | using System; |
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
@@ -312,7 +312,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
312 | #endif | 312 | #endif |
313 | } | 313 | } |
314 | 314 | ||
315 | |||
316 | _watermap = new float[258 * 258]; | 315 | _watermap = new float[258 * 258]; |
317 | 316 | ||
318 | // Zero out the prim spaces array (we split our space into smaller spaces so | 317 | // Zero out the prim spaces array (we split our space into smaller spaces so |
@@ -2563,7 +2562,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2563 | if (pbs.SculptEntry && meshSculptedPrim) | 2562 | if (pbs.SculptEntry && meshSculptedPrim) |
2564 | iPropertiesNotSupportedDefault++; | 2563 | iPropertiesNotSupportedDefault++; |
2565 | 2564 | ||
2566 | |||
2567 | if (iPropertiesNotSupportedDefault == 0) | 2565 | if (iPropertiesNotSupportedDefault == 0) |
2568 | { | 2566 | { |
2569 | #if SPAM | 2567 | #if SPAM |
@@ -2703,7 +2701,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2703 | { | 2701 | { |
2704 | foreach (OdeCharacter character in _taintedActors) | 2702 | foreach (OdeCharacter character in _taintedActors) |
2705 | { | 2703 | { |
2706 | |||
2707 | character.ProcessTaints(timeStep); | 2704 | character.ProcessTaints(timeStep); |
2708 | 2705 | ||
2709 | processedtaints = true; | 2706 | processedtaints = true; |