diff options
Added RemovePrim method to the physics plugins interface.
Implemented that method in ODE plugin.
Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine.
Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.)
So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index f168340..420693b 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -143,7 +143,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
143 | 143 | ||
144 | public override void RemoveAvatar(PhysicsActor actor) | 144 | public override void RemoveAvatar(PhysicsActor actor) |
145 | { | 145 | { |
146 | |||
147 | } | ||
146 | 148 | ||
149 | public override void RemovePrim(PhysicsActor prim) | ||
150 | { | ||
151 | if (prim is OdePrim) | ||
152 | { | ||
153 | d.GeomDestroy(((OdePrim)prim).prim_geom); | ||
154 | this._prims.Remove((OdePrim)prim); | ||
155 | } | ||
147 | } | 156 | } |
148 | 157 | ||
149 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) | 158 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) |
@@ -397,7 +406,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
397 | private PhysicsVector _size; | 406 | private PhysicsVector _size; |
398 | private PhysicsVector _acceleration; | 407 | private PhysicsVector _acceleration; |
399 | private Quaternion _orientation; | 408 | private Quaternion _orientation; |
400 | IntPtr prim_geom; | 409 | public IntPtr prim_geom; |
401 | 410 | ||
402 | public OdePrim(OdeScene parent_scene, PhysicsVector pos, PhysicsVector size, Quaternion rotation) | 411 | public OdePrim(OdeScene parent_scene, PhysicsVector pos, PhysicsVector size, Quaternion rotation) |
403 | { | 412 | { |