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author | Justin Clark-Casey (justincc) | 2012-10-30 01:40:59 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-10-30 01:40:59 +0000 |
commit | ff6c69000e3f192f81e7408a522b78d91521a5ff (patch) | |
tree | b4e815c39703f153ba92180a8e3b5104c465c3e7 /OpenSim/Region/Physics/OdePlugin | |
parent | Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining... (diff) | |
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Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceived() callback.
Presumably this is now more useful if the false positive from the old method of loading mesh assets have been eliminated.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 2637295..5a0b8d1 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -3364,6 +3364,12 @@ Console.WriteLine(" JointCreateFixed"); | |||
3364 | m_taintshape = true; | 3364 | m_taintshape = true; |
3365 | _parent_scene.AddPhysicsActorTaint(this); | 3365 | _parent_scene.AddPhysicsActorTaint(this); |
3366 | } | 3366 | } |
3367 | else | ||
3368 | { | ||
3369 | m_log.WarnFormat( | ||
3370 | "[ODE PRIM]: Could not get mesh/sculpt asset {0} for {1} at {2} in {3}", | ||
3371 | _pbs.SculptTexture, Name, _position, _parent_scene.Name); | ||
3372 | } | ||
3367 | } | 3373 | } |
3368 | } | 3374 | } |
3369 | } \ No newline at end of file | 3375 | } \ No newline at end of file |