diff options
Fix some local id issues in physics glue
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs | 2 |
2 files changed, 2 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index ba8cba4..6fda32d 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -1708,13 +1708,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1708 | } | 1708 | } |
1709 | 1709 | ||
1710 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 1710 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
1711 | Vector3 size, Quaternion rotation) //To be removed | 1711 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) |
1712 | { | ||
1713 | return AddPrimShape(primName, pbs, position, size, rotation, false); | ||
1714 | } | ||
1715 | |||
1716 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
1717 | Vector3 size, Quaternion rotation, bool isPhysical) | ||
1718 | { | 1712 | { |
1719 | #if SPAM | 1713 | #if SPAM |
1720 | m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName); | 1714 | m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName); |
diff --git a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs index fbd1574..2ea810f 100644 --- a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs +++ b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs | |||
@@ -84,7 +84,7 @@ namespace OpenSim.Region.Physics.OdePlugin.Tests | |||
84 | Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f); | 84 | Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f); |
85 | Vector3 size = new Vector3(0.5f, 0.5f, 0.5f); | 85 | Vector3 size = new Vector3(0.5f, 0.5f, 0.5f); |
86 | Quaternion rot = Quaternion.Identity; | 86 | Quaternion rot = Quaternion.Identity; |
87 | PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true); | 87 | PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true, 0); |
88 | OdePrim oprim = (OdePrim)prim; | 88 | OdePrim oprim = (OdePrim)prim; |
89 | OdeScene pscene = (OdeScene) ps; | 89 | OdeScene pscene = (OdeScene) ps; |
90 | 90 | ||