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author | Teravus Ovares | 2008-02-09 05:18:52 +0000 |
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committer | Teravus Ovares | 2008-02-09 05:18:52 +0000 |
commit | c9b5516ca8664786d85a6c3f48bb831476050c6e (patch) | |
tree | d3912f3f2694ee4241e389dbee33fda57bdddada /OpenSim/Region/Physics/OdePlugin | |
parent | * Tweaked timing of rapid mesh requests. Helps a race condition. (diff) | |
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* Adds Top Shear support to the Meshmerizer for the Cube prim and the Cylinder prim.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 3 |
2 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 52a975e..d171947 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -389,7 +389,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
389 | { | 389 | { |
390 | disableBody(); | 390 | disableBody(); |
391 | } | 391 | } |
392 | |||
393 | // This sleeper is there to moderate how long it takes between | ||
394 | // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object | ||
392 | System.Threading.Thread.Sleep(10); | 395 | System.Threading.Thread.Sleep(10); |
396 | |||
397 | |||
393 | float[] vertexList = mesh.getVertexListAsFloatLocked(); // Note, that vertextList is pinned in memory | 398 | float[] vertexList = mesh.getVertexListAsFloatLocked(); // Note, that vertextList is pinned in memory |
394 | int[] indexList = mesh.getIndexListAsIntLocked(); // Also pinned, needs release after usage | 399 | int[] indexList = mesh.getIndexListAsIntLocked(); // Also pinned, needs release after usage |
395 | int VertexCount = vertexList.GetLength(0)/3; | 400 | int VertexCount = vertexList.GetLength(0)/3; |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 0ee8eb5..2b3d186 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -1014,6 +1014,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1014 | if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100)) | 1014 | if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100)) |
1015 | return true; | 1015 | return true; |
1016 | 1016 | ||
1017 | if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0)) | ||
1018 | return true; | ||
1019 | |||
1017 | if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight) | 1020 | if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight) |
1018 | return true; | 1021 | return true; |
1019 | 1022 | ||