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authorJustin Clark-Casey (justincc)2012-06-01 02:25:42 +0100
committerJustin Clark-Casey (justincc)2012-06-01 02:25:42 +0100
commit5f44be99ef63f2f5ef7bcf73f61c29318d657e59 (patch)
tree3651bdf5888f283dfcb9f116ea6979f385586e22 /OpenSim/Region/Physics/OdePlugin
parentAdd option native step frame ms stat (diff)
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Add avatar and prim update milliseconds per frame optional stats
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs38
1 files changed, 31 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 04c4722..f1fa38e 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -151,26 +151,36 @@ namespace OpenSim.Region.Physics.OdePlugin
151 public const string ODETotalFrameMsStatName = "ODETotalFrameMS"; 151 public const string ODETotalFrameMsStatName = "ODETotalFrameMS";
152 152
153 /// <summary> 153 /// <summary>
154 /// The amount of time spent in native code that actually steps through the simulation. 154 /// Stat name for the amount of time spent in native code that actually steps through the simulation.
155 /// </summary> 155 /// </summary>
156 public const string ODENativeStepFrameMsStatName = "ODENativeStepFrameMS"; 156 public const string ODENativeStepFrameMsStatName = "ODENativeStepFrameMS";
157 157
158 /// <summary> 158 /// <summary>
159 /// Stat name for recording the number of milliseconds that ODE spends in native collision code. 159 /// Stat name for the number of milliseconds that ODE spends in native collision code.
160 /// </summary> 160 /// </summary>
161 public const string ODENativeCollisionFrameMsStatName = "ODENativeCollisionFrameMS"; 161 public const string ODENativeCollisionFrameMsStatName = "ODENativeCollisionFrameMS";
162 162
163 /// <summary> 163 /// <summary>
164 /// Stat name for recording the number of milliseconds that ODE spends in native space collision code. 164 /// Stat name for the number of milliseconds that ODE spends in native space collision code.
165 /// </summary> 165 /// </summary>
166 public const string ODENativeSpaceCollisionFrameMsStatName = "ODENativeSpaceCollisionFrameMS"; 166 public const string ODENativeSpaceCollisionFrameMsStatName = "ODENativeSpaceCollisionFrameMS";
167 167
168 /// <summary> 168 /// <summary>
169 /// Stat name for recording the number of milliseconds that ODE spends in native geom collision code. 169 /// Stat name for the number of milliseconds that ODE spends in native geom collision code.
170 /// </summary> 170 /// </summary>
171 public const string ODENativeGeomCollisionFrameMsStatName = "ODENativeGeomCollisionFrameMS"; 171 public const string ODENativeGeomCollisionFrameMsStatName = "ODENativeGeomCollisionFrameMS";
172 172
173 /// <summary> 173 /// <summary>
174 /// Stat name for the milliseconds spent updating avatar position and velocity
175 /// </summary>
176 public const string ODEAvatarUpdateFrameMsStatName = "ODEAvatarUpdateFrameMS";
177
178 /// <summary>
179 /// Stat name for the milliseconds spent updating prim position and velocity
180 /// </summary>
181 public const string ODEPrimUpdateFrameMsStatName = "ODEPrimUpdateFrameMS";
182
183 /// <summary>
174 /// Stat name for the number of avatar collisions with another entity. 184 /// Stat name for the number of avatar collisions with another entity.
175 /// </summary> 185 /// </summary>
176 public const string ODEAvatarContactsStatsName = "ODEAvatarContacts"; 186 public const string ODEAvatarContactsStatsName = "ODEAvatarContacts";
@@ -2838,7 +2848,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2838 public override float Simulate(float timeStep) 2848 public override float Simulate(float timeStep)
2839 { 2849 {
2840 int startFrameTick = CollectStats ? Util.EnvironmentTickCount() : 0; 2850 int startFrameTick = CollectStats ? Util.EnvironmentTickCount() : 0;
2841 int quickStepTick = 0; 2851 int tempTick = 0;;
2842 2852
2843 if (framecount >= int.MaxValue) 2853 if (framecount >= int.MaxValue)
2844 framecount = 0; 2854 framecount = 0;
@@ -3014,12 +3024,12 @@ namespace OpenSim.Region.Physics.OdePlugin
3014 m_global_contactcount = 0; 3024 m_global_contactcount = 0;
3015 3025
3016 if (CollectStats) 3026 if (CollectStats)
3017 quickStepTick = Util.EnvironmentTickCount(); 3027 tempTick = Util.EnvironmentTickCount();
3018 3028
3019 d.WorldQuickStep(world, ODE_STEPSIZE); 3029 d.WorldQuickStep(world, ODE_STEPSIZE);
3020 3030
3021 if (CollectStats) 3031 if (CollectStats)
3022 m_stats[ODENativeStepFrameMsStatName] += Util.EnvironmentTickCountSubtract(quickStepTick); 3032 m_stats[ODENativeStepFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick);
3023 3033
3024 d.JointGroupEmpty(contactgroup); 3034 d.JointGroupEmpty(contactgroup);
3025 } 3035 }
@@ -3031,6 +3041,9 @@ namespace OpenSim.Region.Physics.OdePlugin
3031 timeLeft -= ODE_STEPSIZE; 3041 timeLeft -= ODE_STEPSIZE;
3032 } 3042 }
3033 3043
3044 if (CollectStats)
3045 tempTick = Util.EnvironmentTickCount();
3046
3034 foreach (OdeCharacter actor in _characters) 3047 foreach (OdeCharacter actor in _characters)
3035 { 3048 {
3036 if (actor.bad) 3049 if (actor.bad)
@@ -3054,6 +3067,12 @@ namespace OpenSim.Region.Physics.OdePlugin
3054 defects.Clear(); 3067 defects.Clear();
3055 } 3068 }
3056 3069
3070 if (CollectStats)
3071 {
3072 m_stats[ODEAvatarUpdateFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick);
3073 tempTick = Util.EnvironmentTickCount();
3074 }
3075
3057 //if (timeStep < 0.2f) 3076 //if (timeStep < 0.2f)
3058 3077
3059 foreach (OdePrim prim in _activeprims) 3078 foreach (OdePrim prim in _activeprims)
@@ -3067,6 +3086,9 @@ namespace OpenSim.Region.Physics.OdePlugin
3067 } 3086 }
3068 } 3087 }
3069 3088
3089 if (CollectStats)
3090 m_stats[ODEPrimUpdateFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick);
3091
3070 //DumpJointInfo(); 3092 //DumpJointInfo();
3071 3093
3072 // Finished with all sim stepping. If requested, dump world state to file for debugging. 3094 // Finished with all sim stepping. If requested, dump world state to file for debugging.
@@ -4135,6 +4157,8 @@ namespace OpenSim.Region.Physics.OdePlugin
4135 m_stats[ODENativeGeomCollisionFrameMsStatName] = 0; 4157 m_stats[ODENativeGeomCollisionFrameMsStatName] = 0;
4136 m_stats[ODEAvatarContactsStatsName] = 0; 4158 m_stats[ODEAvatarContactsStatsName] = 0;
4137 m_stats[ODEPrimContactsStatName] = 0; 4159 m_stats[ODEPrimContactsStatName] = 0;
4160 m_stats[ODEAvatarUpdateFrameMsStatName] = 0;
4161 m_stats[ODEPrimUpdateFrameMsStatName] = 0;
4138 } 4162 }
4139 } 4163 }
4140} \ No newline at end of file 4164} \ No newline at end of file