diff options
author | Adam Frisby | 2008-04-21 07:09:17 +0000 |
---|---|---|
committer | Adam Frisby | 2008-04-21 07:09:17 +0000 |
commit | fef3b3689492dea63693c964bcdbec9f5137eb5e (patch) | |
tree | 7791eef001d85d3e1de863a68f26ff9434d062ca /OpenSim/Region/Physics/OdePlugin | |
parent | * Terrain Module code has been reformatted to comply with guidelines. (diff) | |
download | opensim-SC_OLD-fef3b3689492dea63693c964bcdbec9f5137eb5e.zip opensim-SC_OLD-fef3b3689492dea63693c964bcdbec9f5137eb5e.tar.gz opensim-SC_OLD-fef3b3689492dea63693c964bcdbec9f5137eb5e.tar.bz2 opensim-SC_OLD-fef3b3689492dea63693c964bcdbec9f5137eb5e.tar.xz |
* Optimised using statements and namespace references across entire project (this took a while to run).
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 21 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODETestClass.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 16 |
4 files changed, 25 insertions, 25 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 81126b6..042042c 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -121,7 +121,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
121 | _acceleration = new PhysicsVector(); | 121 | _acceleration = new PhysicsVector(); |
122 | _parent_scene = parent_scene; | 122 | _parent_scene = parent_scene; |
123 | 123 | ||
124 | if (System.Environment.OSVersion.Platform == PlatformID.Unix) | 124 | if (Environment.OSVersion.Platform == PlatformID.Unix) |
125 | { | 125 | { |
126 | m_tensor = 2000000f; | 126 | m_tensor = 2000000f; |
127 | } | 127 | } |
@@ -413,7 +413,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
413 | private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ, float tensor) | 413 | private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ, float tensor) |
414 | { | 414 | { |
415 | 415 | ||
416 | if (System.Environment.OSVersion.Platform == PlatformID.Unix) | 416 | if (Environment.OSVersion.Platform == PlatformID.Unix) |
417 | { | 417 | { |
418 | m_tensor = 2000000f; | 418 | m_tensor = 2000000f; |
419 | } | 419 | } |
@@ -641,7 +641,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
641 | 641 | ||
642 | // If the PID Controller isn't active then we set our force | 642 | // If the PID Controller isn't active then we set our force |
643 | // calculating base velocity to the current position | 643 | // calculating base velocity to the current position |
644 | if (System.Environment.OSVersion.Platform == PlatformID.Unix) | 644 | if (Environment.OSVersion.Platform == PlatformID.Unix) |
645 | { | 645 | { |
646 | PID_D = 3200.0f; | 646 | PID_D = 3200.0f; |
647 | PID_P = 1400.0f; | 647 | PID_P = 1400.0f; |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 4e39eb4..8e0640b 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -27,8 +27,11 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | ||
30 | using System.Runtime.InteropServices; | 31 | using System.Runtime.InteropServices; |
32 | using System.Threading; | ||
31 | using Axiom.Math; | 33 | using Axiom.Math; |
34 | using log4net; | ||
32 | using Ode.NET; | 35 | using Ode.NET; |
33 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
34 | using OpenSim.Region.Physics.Manager; | 37 | using OpenSim.Region.Physics.Manager; |
@@ -37,7 +40,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
37 | { | 40 | { |
38 | public class OdePrim : PhysicsActor | 41 | public class OdePrim : PhysicsActor |
39 | { | 42 | { |
40 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
41 | 44 | ||
42 | public PhysicsVector _position; | 45 | public PhysicsVector _position; |
43 | private PhysicsVector _velocity; | 46 | private PhysicsVector _velocity; |
@@ -663,7 +666,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
663 | // This sleeper is there to moderate how long it takes between | 666 | // This sleeper is there to moderate how long it takes between |
664 | // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object | 667 | // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object |
665 | 668 | ||
666 | System.Threading.Thread.Sleep(10); | 669 | Thread.Sleep(10); |
667 | 670 | ||
668 | //Kill Body so that mesh can re-make the geom | 671 | //Kill Body so that mesh can re-make the geom |
669 | if (IsPhysical && Body != (IntPtr) 0) | 672 | if (IsPhysical && Body != (IntPtr) 0) |
@@ -692,7 +695,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
692 | SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null)); | 695 | SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null)); |
693 | } | 696 | } |
694 | } | 697 | } |
695 | catch (System.AccessViolationException) | 698 | catch (AccessViolationException) |
696 | { | 699 | { |
697 | 700 | ||
698 | m_log.Error("[PHYSICS]: MESH LOCKED"); | 701 | m_log.Error("[PHYSICS]: MESH LOCKED"); |
@@ -934,7 +937,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
934 | { | 937 | { |
935 | SetGeom(d.CreateSphere(m_targetSpace, _size.X / 2)); | 938 | SetGeom(d.CreateSphere(m_targetSpace, _size.X / 2)); |
936 | } | 939 | } |
937 | catch (System.AccessViolationException) | 940 | catch (AccessViolationException) |
938 | { | 941 | { |
939 | m_log.Warn("[PHYSICS]: Unable to create physics proxy for object"); | 942 | m_log.Warn("[PHYSICS]: Unable to create physics proxy for object"); |
940 | ode.dunlock(_parent_scene.world); | 943 | ode.dunlock(_parent_scene.world); |
@@ -948,7 +951,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
948 | { | 951 | { |
949 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | 952 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); |
950 | } | 953 | } |
951 | catch (System.AccessViolationException) | 954 | catch (AccessViolationException) |
952 | { | 955 | { |
953 | m_log.Warn("[PHYSICS]: Unable to create physics proxy for object"); | 956 | m_log.Warn("[PHYSICS]: Unable to create physics proxy for object"); |
954 | ode.dunlock(_parent_scene.world); | 957 | ode.dunlock(_parent_scene.world); |
@@ -963,7 +966,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
963 | { | 966 | { |
964 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | 967 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); |
965 | } | 968 | } |
966 | catch (System.AccessViolationException) | 969 | catch (AccessViolationException) |
967 | { | 970 | { |
968 | m_log.Warn("[PHYSICS]: Unable to create physics proxy for object"); | 971 | m_log.Warn("[PHYSICS]: Unable to create physics proxy for object"); |
969 | ode.dunlock(_parent_scene.world); | 972 | ode.dunlock(_parent_scene.world); |
@@ -990,7 +993,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
990 | { | 993 | { |
991 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | 994 | SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); |
992 | } | 995 | } |
993 | catch (System.AccessViolationException) | 996 | catch (AccessViolationException) |
994 | { | 997 | { |
995 | m_log.Warn("[PHYSICS]: Unable to create physics proxy for object"); | 998 | m_log.Warn("[PHYSICS]: Unable to create physics proxy for object"); |
996 | ode.dunlock(_parent_scene.world); | 999 | ode.dunlock(_parent_scene.world); |
@@ -1135,7 +1138,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1135 | 1138 | ||
1136 | // If the PID Controller isn't active then we set our force | 1139 | // If the PID Controller isn't active then we set our force |
1137 | // calculating base velocity to the current position | 1140 | // calculating base velocity to the current position |
1138 | if (System.Environment.OSVersion.Platform == PlatformID.Unix) | 1141 | if (Environment.OSVersion.Platform == PlatformID.Unix) |
1139 | { | 1142 | { |
1140 | PID_D = 3200.0f; | 1143 | PID_D = 3200.0f; |
1141 | //PID_P = 1400.0f; | 1144 | //PID_P = 1400.0f; |
@@ -1670,7 +1673,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1670 | { | 1673 | { |
1671 | 1674 | ||
1672 | 1675 | ||
1673 | System.Threading.Thread.Sleep(20); | 1676 | Thread.Sleep(20); |
1674 | if (IsPhysical) | 1677 | if (IsPhysical) |
1675 | { | 1678 | { |
1676 | if (Body != (IntPtr)0) | 1679 | if (Body != (IntPtr)0) |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODETestClass.cs b/OpenSim/Region/Physics/OdePlugin/ODETestClass.cs index f56cf5c..94d98cb 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODETestClass.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODETestClass.cs | |||
@@ -26,15 +26,10 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | ||
30 | using System.Runtime.InteropServices; | ||
31 | using Axiom.Math; | 29 | using Axiom.Math; |
32 | using Ode.NET; | 30 | using NUnit.Framework; |
33 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Console; | ||
35 | using OpenSim.Region.Physics.Manager; | 32 | using OpenSim.Region.Physics.Manager; |
36 | using NUnit.Framework; | ||
37 | using NUnit.Framework.SyntaxHelpers; | ||
38 | 33 | ||
39 | namespace OpenSim.Region.Physics.OdePlugin | 34 | namespace OpenSim.Region.Physics.OdePlugin |
40 | { | 35 | { |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index a2f440e..c346960 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -27,11 +27,13 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | ||
30 | using System.Runtime.InteropServices; | 31 | using System.Runtime.InteropServices; |
32 | using System.Threading; | ||
31 | using Axiom.Math; | 33 | using Axiom.Math; |
34 | using log4net; | ||
32 | using Ode.NET; | 35 | using Ode.NET; |
33 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Console; | ||
35 | using OpenSim.Region.Physics.Manager; | 37 | using OpenSim.Region.Physics.Manager; |
36 | 38 | ||
37 | //using OpenSim.Region.Physics.OdePlugin.Meshing; | 39 | //using OpenSim.Region.Physics.OdePlugin.Meshing; |
@@ -114,12 +116,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
114 | 116 | ||
115 | public class OdeScene : PhysicsScene | 117 | public class OdeScene : PhysicsScene |
116 | { | 118 | { |
117 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 119 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
118 | private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>(); | 120 | private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>(); |
119 | 121 | ||
120 | CollisionLocker ode; | 122 | CollisionLocker ode; |
121 | 123 | ||
122 | protected Random fluidRandomizer = new Random(System.Environment.TickCount); | 124 | protected Random fluidRandomizer = new Random(Environment.TickCount); |
123 | 125 | ||
124 | private const uint m_regionWidth = Constants.RegionSize; | 126 | private const uint m_regionWidth = Constants.RegionSize; |
125 | private const uint m_regionHeight = Constants.RegionSize; | 127 | private const uint m_regionHeight = Constants.RegionSize; |
@@ -331,7 +333,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
331 | { | 333 | { |
332 | d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback); | 334 | d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback); |
333 | } | 335 | } |
334 | catch (System.AccessViolationException) | 336 | catch (AccessViolationException) |
335 | { | 337 | { |
336 | m_log.Warn("[PHYSICS]: Unable to collide test a space"); | 338 | m_log.Warn("[PHYSICS]: Unable to collide test a space"); |
337 | return; | 339 | return; |
@@ -404,7 +406,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
404 | ode.drelease(world); | 406 | ode.drelease(world); |
405 | base.TriggerPhysicsBasedRestart(); | 407 | base.TriggerPhysicsBasedRestart(); |
406 | } | 408 | } |
407 | catch (System.AccessViolationException) | 409 | catch (AccessViolationException) |
408 | { | 410 | { |
409 | 411 | ||
410 | m_log.Warn("[PHYSICS]: Unable to collide test an object"); | 412 | m_log.Warn("[PHYSICS]: Unable to collide test an object"); |
@@ -1166,7 +1168,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1166 | } | 1168 | } |
1167 | 1169 | ||
1168 | } | 1170 | } |
1169 | catch (System.AccessViolationException) | 1171 | catch (AccessViolationException) |
1170 | { | 1172 | { |
1171 | m_log.Info("[PHYSICS]: Couldn't remove prim from physics scene, it was already be removed."); | 1173 | m_log.Info("[PHYSICS]: Couldn't remove prim from physics scene, it was already be removed."); |
1172 | } | 1174 | } |
@@ -1243,7 +1245,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1243 | // never be called if the prim is physical(active) | 1245 | // never be called if the prim is physical(active) |
1244 | 1246 | ||
1245 | // All physical prim end up in the root space | 1247 | // All physical prim end up in the root space |
1246 | System.Threading.Thread.Sleep(20); | 1248 | Thread.Sleep(20); |
1247 | if (currentspace != space) | 1249 | if (currentspace != space) |
1248 | { | 1250 | { |
1249 | //m_log.Info("[SPACE]: C:" + currentspace.ToString() + " g:" + geom.ToString()); | 1251 | //m_log.Info("[SPACE]: C:" + currentspace.ToString() + " g:" + geom.ToString()); |