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authorJustin Clark-Casey (justincc)2011-07-31 01:03:52 +0100
committerJustin Clark-Casey (justincc)2011-07-31 01:03:52 +0100
commitd0412765172e9431813dee3a30473c8f28c184bc (patch)
treedd5e0a5cc5527082b0a63130975f58c4a844cf7c /OpenSim/Region/Physics/OdePlugin
parentrefactor: Remove argument to pass in an initial mesh to OdePrim since this is... (diff)
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Remove _mesh field since the mesh data no longer needs to be stored after it's initially used.
This may improve memory usage for regions using mesh and sculpts, though I suspect that it doesn't address the current memory leak.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs65
1 files changed, 16 insertions, 49 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index cd6a0fb..fdb95cf 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -154,7 +154,6 @@ namespace OpenSim.Region.Physics.OdePlugin
154 private List<Vector3> m_forcelist = new List<Vector3>(); 154 private List<Vector3> m_forcelist = new List<Vector3>();
155 private List<Vector3> m_angularforcelist = new List<Vector3>(); 155 private List<Vector3> m_angularforcelist = new List<Vector3>();
156 156
157 private IMesh _mesh;
158 private PrimitiveBaseShape _pbs; 157 private PrimitiveBaseShape _pbs;
159 private OdeScene _parent_scene; 158 private OdeScene _parent_scene;
160 159
@@ -1356,7 +1355,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
1356 /// Create a geometry for the given mesh in the given target space. 1355 /// Create a geometry for the given mesh in the given target space.
1357 /// </summary> 1356 /// </summary>
1358 /// <param name="m_targetSpace"></param> 1357 /// <param name="m_targetSpace"></param>
1359 /// <param name="mesh">/param> 1358 /// <param name="mesh">If null, then a mesh is used that is based on the profile shape data.</param>
1360 public void CreateGeom(IntPtr m_targetSpace, IMesh mesh) 1359 public void CreateGeom(IntPtr m_targetSpace, IMesh mesh)
1361 { 1360 {
1362#if SPAM 1361#if SPAM
@@ -1447,15 +1446,14 @@ Console.WriteLine("CreateGeom:");
1447 1446
1448 m_targetSpace = targetspace; 1447 m_targetSpace = targetspace;
1449 1448
1450 if (_mesh == null) 1449 IMesh mesh = null;
1450
1451 if (_parent_scene.needsMeshing(_pbs))
1451 { 1452 {
1452 if (_parent_scene.needsMeshing(_pbs)) 1453 // Don't need to re-enable body.. it's done in SetMesh
1453 { 1454 mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical);
1454 // Don't need to re-enable body.. it's done in SetMesh 1455 // createmesh returns null when it's a shape that isn't a cube.
1455 _mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical); 1456 // m_log.Debug(m_localID);
1456 // createmesh returns null when it's a shape that isn't a cube.
1457 // m_log.Debug(m_localID);
1458 }
1459 } 1457 }
1460 1458
1461 lock (_parent_scene.OdeLock) 1459 lock (_parent_scene.OdeLock)
@@ -1463,7 +1461,7 @@ Console.WriteLine("CreateGeom:");
1463#if SPAM 1461#if SPAM
1464Console.WriteLine("changeadd 1"); 1462Console.WriteLine("changeadd 1");
1465#endif 1463#endif
1466 CreateGeom(m_targetSpace, _mesh); 1464 CreateGeom(m_targetSpace, mesh);
1467 1465
1468 if (prim_geom != IntPtr.Zero) 1466 if (prim_geom != IntPtr.Zero)
1469 { 1467 {
@@ -1888,7 +1886,6 @@ Console.WriteLine(" JointCreateFixed");
1888 { 1886 {
1889 d.GeomDestroy(prim_geom); 1887 d.GeomDestroy(prim_geom);
1890 prim_geom = IntPtr.Zero; 1888 prim_geom = IntPtr.Zero;
1891 _mesh = null;
1892 } 1889 }
1893 catch (System.AccessViolationException) 1890 catch (System.AccessViolationException)
1894 { 1891 {
@@ -1933,12 +1930,6 @@ Console.WriteLine(" JointCreateFixed");
1933 if (_size.Y <= 0) _size.Y = 0.01f; 1930 if (_size.Y <= 0) _size.Y = 0.01f;
1934 if (_size.Z <= 0) _size.Z = 0.01f; 1931 if (_size.Z <= 0) _size.Z = 0.01f;
1935 1932
1936 // Cleanup of old prim geometry
1937 if (_mesh != null)
1938 {
1939 // TODO: Cleanup meshing here
1940 }
1941
1942 //kill body to rebuild 1933 //kill body to rebuild
1943 if (IsPhysical && Body != IntPtr.Zero) 1934 if (IsPhysical && Body != IntPtr.Zero)
1944 { 1935 {
@@ -1966,6 +1957,8 @@ Console.WriteLine(" JointCreateFixed");
1966 prim_geom = IntPtr.Zero; 1957 prim_geom = IntPtr.Zero;
1967 // we don't need to do space calculation because the client sends a position update also. 1958 // we don't need to do space calculation because the client sends a position update also.
1968 1959
1960 IMesh mesh = null;
1961
1969 // Construction of new prim 1962 // Construction of new prim
1970 if (_parent_scene.needsMeshing(_pbs)) 1963 if (_parent_scene.needsMeshing(_pbs))
1971 { 1964 {
@@ -1975,27 +1968,11 @@ Console.WriteLine(" JointCreateFixed");
1975 meshlod = _parent_scene.MeshSculptphysicalLOD; 1968 meshlod = _parent_scene.MeshSculptphysicalLOD;
1976 // Don't need to re-enable body.. it's done in SetMesh 1969 // Don't need to re-enable body.. it's done in SetMesh
1977 1970
1978 IMesh mesh = null;
1979
1980 if (_parent_scene.needsMeshing(_pbs)) 1971 if (_parent_scene.needsMeshing(_pbs))
1981 mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); 1972 mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
1982
1983#if SPAM
1984Console.WriteLine("changesize 1");
1985#endif
1986 CreateGeom(m_targetSpace, mesh);
1987 }
1988 else
1989 {
1990 _mesh = null;
1991
1992#if SPAM
1993Console.WriteLine("changesize 2");
1994#endif
1995
1996 CreateGeom(m_targetSpace, _mesh);
1997 } 1973 }
1998 1974
1975 CreateGeom(m_targetSpace, mesh);
1999 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); 1976 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2000 d.Quaternion myrot = new d.Quaternion(); 1977 d.Quaternion myrot = new d.Quaternion();
2001 myrot.X = _orientation.X; 1978 myrot.X = _orientation.X;
@@ -2083,6 +2060,8 @@ Console.WriteLine("changesize 2");
2083 if (_size.Z <= 0) _size.Z = 0.01f; 2060 if (_size.Z <= 0) _size.Z = 0.01f;
2084 // Construction of new prim 2061 // Construction of new prim
2085 2062
2063 IMesh mesh = null;
2064
2086 if (_parent_scene.needsMeshing(_pbs)) 2065 if (_parent_scene.needsMeshing(_pbs))
2087 { 2066 {
2088 // Don't need to re-enable body.. it's done in CreateMesh 2067 // Don't need to re-enable body.. it's done in CreateMesh
@@ -2092,22 +2071,10 @@ Console.WriteLine("changesize 2");
2092 meshlod = _parent_scene.MeshSculptphysicalLOD; 2071 meshlod = _parent_scene.MeshSculptphysicalLOD;
2093 2072
2094 // createmesh returns null when it doesn't mesh. 2073 // createmesh returns null when it doesn't mesh.
2095 IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); 2074 mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
2096#if SPAM
2097Console.WriteLine("changeshape needed meshing");
2098#endif
2099 CreateGeom(m_targetSpace, mesh);
2100 }
2101 else
2102 {
2103 _mesh = null;
2104
2105#if SPAM
2106Console.WriteLine("changeshape not need meshing");
2107#endif
2108 CreateGeom(m_targetSpace, null);
2109 } 2075 }
2110 2076
2077 CreateGeom(m_targetSpace, mesh);
2111 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); 2078 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2112 d.Quaternion myrot = new d.Quaternion(); 2079 d.Quaternion myrot = new d.Quaternion();
2113 //myrot.W = _orientation.w; 2080 //myrot.W = _orientation.w;