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author | Melanie | 2009-10-12 15:25:42 +0100 |
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committer | Melanie | 2009-10-12 15:25:42 +0100 |
commit | 170d2c4660028570902ffe67e162d88f37957580 (patch) | |
tree | 2fdcd9f8534f397d54d592b06893b4fb6784b350 /OpenSim/Region/Physics/OdePlugin | |
parent | Merge branch 'master' into htb-throttle (diff) | |
parent | Optimize ODE mesh by removing sleep. On a region with 100,000 prims and ODE e... (diff) | |
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Merge branch 'master' into htb-throttle
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index c041243..496e097 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -794,7 +794,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
794 | // This sleeper is there to moderate how long it takes between | 794 | // This sleeper is there to moderate how long it takes between |
795 | // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object | 795 | // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object |
796 | 796 | ||
797 | Thread.Sleep(10); | 797 | //Thread.Sleep(10); |
798 | 798 | ||
799 | //Kill Body so that mesh can re-make the geom | 799 | //Kill Body so that mesh can re-make the geom |
800 | if (IsPhysical && Body != IntPtr.Zero) | 800 | if (IsPhysical && Body != IntPtr.Zero) |