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authorJustin Clark-Casey (justincc)2011-08-04 01:00:33 +0100
committerJustin Clark-Casey (justincc)2011-08-04 01:00:33 +0100
commit7f6f100c5a93791e8af29bafcfb93cfd289d5e8b (patch)
treef36b5dfbc1414fa2564429dd3f4eec6dc1479201 /OpenSim/Region/Physics/OdePlugin
parentextend npc move test to check a second movement (diff)
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When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the target, move it directly to the target.
This makes the movement exact. Regression test changed to check avatar reaches exact target. Also has the nice side effect of making NPC animations continue to work after the first movement (which wasn't working). However, avatar still pauses in mid-stride
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