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authorroot2011-07-15 20:07:59 +0100
committerroot2011-07-15 20:07:59 +0100
commite9dbe54ab1217e4310b0e7e014516363237e2a21 (patch)
treea7dc65799c92dc288c8d4d3d6c6f0c4adc824380 /OpenSim/Region/Physics/OdePlugin/Tests
parentfix duplication of physical objects for physics engines that care about the i... (diff)
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Fix some local id issues in physics glue
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/Tests')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs
index fbd1574..2ea810f 100644
--- a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs
+++ b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs
@@ -84,7 +84,7 @@ namespace OpenSim.Region.Physics.OdePlugin.Tests
84 Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f); 84 Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f);
85 Vector3 size = new Vector3(0.5f, 0.5f, 0.5f); 85 Vector3 size = new Vector3(0.5f, 0.5f, 0.5f);
86 Quaternion rot = Quaternion.Identity; 86 Quaternion rot = Quaternion.Identity;
87 PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true); 87 PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true, 0);
88 OdePrim oprim = (OdePrim)prim; 88 OdePrim oprim = (OdePrim)prim;
89 OdeScene pscene = (OdeScene) ps; 89 OdeScene pscene = (OdeScene) ps;
90 90