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author | BlueWall | 2010-09-25 22:36:38 -0400 |
---|---|---|
committer | Melanie | 2010-09-26 17:04:11 +0100 |
commit | b0b4782a2b3c7a86195ad09c1c508856c2885f4d (patch) | |
tree | c8a1fcd118540b07fb5f30d5a15d8dd0bbbba04e /OpenSim/Region/Physics/OdePlugin/Tests | |
parent | Some cleanup to OpenSimDefaults.ini (diff) | |
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adding configurable j2kDecodeCache path
allowing the decoded sculpt map cache path to be defined in
the configuration files.
Use DecodedSculpMapPath in the [Startup] section to set
the path. The default is still ./bin/j2kDecodeCache
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/Tests')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs index 69e2d03..ab8f8bf 100644 --- a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs +++ b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs | |||
@@ -48,6 +48,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
48 | [SetUp] | 48 | [SetUp] |
49 | public void Initialize() | 49 | public void Initialize() |
50 | { | 50 | { |
51 | IConfigSource TopConfig = new IniConfigSource(); | ||
52 | IConfig config = TopConfig.AddConfig("Startup"); | ||
53 | config.Set("DecodedSculpMapPath","j2kDecodeCache"); | ||
54 | |||
51 | // Loading ODEPlugin | 55 | // Loading ODEPlugin |
52 | cbt = new OdePlugin(); | 56 | cbt = new OdePlugin(); |
53 | // Loading Zero Mesher | 57 | // Loading Zero Mesher |
@@ -55,7 +59,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
55 | // Getting Physics Scene | 59 | // Getting Physics Scene |
56 | ps = cbt.GetScene("test"); | 60 | ps = cbt.GetScene("test"); |
57 | // Initializing Physics Scene. | 61 | // Initializing Physics Scene. |
58 | ps.Initialise(imp.GetMesher(),null); | 62 | ps.Initialise(imp.GetMesher(TopConfig),null); |
59 | float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize]; | 63 | float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize]; |
60 | for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++) | 64 | for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++) |
61 | { | 65 | { |