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author | John Hurliman | 2009-10-26 16:48:43 -0700 |
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committer | John Hurliman | 2009-10-26 16:48:43 -0700 |
commit | 0b1726b524934c2020aaf2b1f130219fb87003fd (patch) | |
tree | aa65455b68e8b595876f3f54479d96ce749bdedb /OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs | |
parent | * Switched all operations on the list of clients that could be either sync or... (diff) | |
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Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on
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