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authorJustin Clark-Casey (justincc)2011-08-01 05:48:27 +0100
committerJustin Clark-Casey (justincc)2011-08-01 05:48:27 +0100
commit509200d5cd0646a75eaa200165bbae85e09b4380 (patch)
tree00b31c575f614f90f4fad680f0e2df2e99d8d211 /OpenSim/Region/Physics/OdePlugin/OdeScene.cs
parentIf a prim changes size or shape, add actor to _parent_scene.actor_name_map wi... (diff)
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minor: add note to RemovePrimThreadLocked() to the effect that it contrary to the summary, it is being called from within Simulate() lock (OdeLock)
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdeScene.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index c1c4d11..4419dff 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -2110,6 +2110,9 @@ namespace OpenSim.Region.Physics.OdePlugin
2110 /// <summary> 2110 /// <summary>
2111 /// This is called from within simulate but outside the locked portion 2111 /// This is called from within simulate but outside the locked portion
2112 /// We need to do our own locking here 2112 /// We need to do our own locking here
2113 /// (Note: As of 20110801 this no longer appears to be true - this is being called within lock (odeLock) in
2114 /// Simulate() -- justincc).
2115 ///
2113 /// Essentially, we need to remove the prim from our space segment, whatever segment it's in. 2116 /// Essentially, we need to remove the prim from our space segment, whatever segment it's in.
2114 /// 2117 ///
2115 /// If there are no more prim in the segment, we need to empty (spacedestroy)the segment and reclaim memory 2118 /// If there are no more prim in the segment, we need to empty (spacedestroy)the segment and reclaim memory