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author | Justin Clark-Casey (justincc) | 2011-08-01 05:48:27 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-01 05:48:27 +0100 |
commit | 509200d5cd0646a75eaa200165bbae85e09b4380 (patch) | |
tree | 00b31c575f614f90f4fad680f0e2df2e99d8d211 /OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |
parent | If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi... (diff) | |
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minor: add note to RemovePrimThreadLocked() to the effect that it contrary to the summary, it is being called from within Simulate() lock (OdeLock)
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdeScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index c1c4d11..4419dff 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -2110,6 +2110,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2110 | /// <summary> | 2110 | /// <summary> |
2111 | /// This is called from within simulate but outside the locked portion | 2111 | /// This is called from within simulate but outside the locked portion |
2112 | /// We need to do our own locking here | 2112 | /// We need to do our own locking here |
2113 | /// (Note: As of 20110801 this no longer appears to be true - this is being called within lock (odeLock) in | ||
2114 | /// Simulate() -- justincc). | ||
2115 | /// | ||
2113 | /// Essentially, we need to remove the prim from our space segment, whatever segment it's in. | 2116 | /// Essentially, we need to remove the prim from our space segment, whatever segment it's in. |
2114 | /// | 2117 | /// |
2115 | /// If there are no more prim in the segment, we need to empty (spacedestroy)the segment and reclaim memory | 2118 | /// If there are no more prim in the segment, we need to empty (spacedestroy)the segment and reclaim memory |