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authorJustin Clark-Casey (justincc)2011-07-12 02:33:09 +0100
committerJustin Clark-Casey (justincc)2011-07-12 02:33:09 +0100
commitdf0e5cc9fe9b0851ae5442bdeeb49ab7778d5fe1 (patch)
tree1435bbc275609382086cd57c905b85f4bac67cb2 /OpenSim/Region/Physics/OdePlugin/OdeScene.cs
parentFix permissions problem where newly uploaded meshes rezzed from inventory cou... (diff)
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When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request)
This prevents spurious 'no asset data' for meshes added on startup.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs33
1 files changed, 18 insertions, 15 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 99392cc..7b8a80c 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -1723,20 +1723,21 @@ namespace OpenSim.Region.Physics.OdePlugin
1723 PhysicsActor result; 1723 PhysicsActor result;
1724 IMesh mesh = null; 1724 IMesh mesh = null;
1725 1725
1726 if (needsMeshing(pbs)) 1726 // Don't create the mesh here - wait until the mesh data is loaded from the asset store.
1727 { 1727// if (needsMeshing(pbs))
1728 try 1728// {
1729 { 1729// try
1730 mesh = mesher.CreateMesh(primName, pbs, size, 32f, isPhysical); 1730// {
1731 } 1731// mesh = mesher.CreateMesh(primName, pbs, size, 32f, isPhysical);
1732 catch(Exception e) 1732// }
1733 { 1733// catch(Exception e)
1734 m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.", primName); 1734// {
1735 m_log.Debug(e.ToString()); 1735// m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.", primName);
1736 mesh = null; 1736// m_log.Debug(e.ToString());
1737 return null; 1737// mesh = null;
1738 } 1738// return null;
1739 } 1739// }
1740// }
1740 1741
1741 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical); 1742 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical);
1742 1743
@@ -2590,7 +2591,9 @@ namespace OpenSim.Region.Physics.OdePlugin
2590 { 2591 {
2591 if (!(_taintedPrimH.Contains(taintedprim))) 2592 if (!(_taintedPrimH.Contains(taintedprim)))
2592 { 2593 {
2593//Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.m_primName); 2594#if SPAM
2595Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
2596#endif
2594 _taintedPrimH.Add(taintedprim); // HashSet for searching 2597 _taintedPrimH.Add(taintedprim); // HashSet for searching
2595 _taintedPrimL.Add(taintedprim); // List for ordered readout 2598 _taintedPrimL.Add(taintedprim); // List for ordered readout
2596 } 2599 }