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authorJustin Clark-Casey (justincc)2011-07-11 03:13:59 +0100
committerJustin Clark-Casey (justincc)2011-07-11 03:13:59 +0100
commit2f3d0e209ff5c3028e3e29179b67504be9b2f887 (patch)
tree4b7cdf49546018fc078bf3889022e0859c24418b /OpenSim/Region/Physics/OdePlugin/OdeScene.cs
parentcomment out accidential ProcessTaints physics debug line left in code (diff)
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When a sculpt/mesh texture is received by a part on a callback request, don't do the unnecessary work of copying the base shape.
Just setting the new base shape is enough to reinsert the sculpt data and set the taint. Also cleans up a few more left-in debugging messages.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index f5172aa..99392cc 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -26,7 +26,7 @@
26 */ 26 */
27 27
28//#define USE_DRAWSTUFF 28//#define USE_DRAWSTUFF
29#define SPAM 29//#define SPAM
30 30
31using System; 31using System;
32using System.Collections.Generic; 32using System.Collections.Generic;