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author | Adam Frisby | 2009-08-16 21:21:38 +1000 |
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committer | Adam Frisby | 2009-08-16 21:21:38 +1000 |
commit | aea4d7c63b64ee06e51725acb6d1e48c971b26d8 (patch) | |
tree | f2be39d773040ea117f194f2a341e1df0adc2c60 /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |
parent | * [MRM] Implements permission checks on IObject implementations in SOPObject.... (diff) | |
parent | Add copyright headers. Formatting cleanup. (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 8fdc5a7..b7030f1 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -347,18 +347,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
347 | #endif | 347 | #endif |
348 | } | 348 | } |
349 | 349 | ||
350 | // zero out a heightmap array float array (single dimention [flattened])) | 350 | // zero out a heightmap array float array (single dimension [flattened])) |
351 | if ((int)Constants.RegionSize == 256) | 351 | if ((int)Constants.RegionSize == 256) |
352 | _heightmap = new float[514*514]; | 352 | _heightmap = new float[514*514]; |
353 | else | 353 | else |
354 | _heightmap = new float[(((int)Constants.RegionSize + 2) * ((int)Constants.RegionSize + 2))]; | 354 | _heightmap = new float[(((int)Constants.RegionSize + 2) * ((int)Constants.RegionSize + 2))]; |
355 | _watermap = new float[258 * 258]; | 355 | _watermap = new float[258 * 258]; |
356 | 356 | ||
357 | |||
358 | |||
359 | |||
360 | |||
361 | |||
362 | // Zero out the prim spaces array (we split our space into smaller spaces so | 357 | // Zero out the prim spaces array (we split our space into smaller spaces so |
363 | // we can hit test less. | 358 | // we can hit test less. |
364 | } | 359 | } |
@@ -2197,7 +2192,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2197 | } | 2192 | } |
2198 | 2193 | ||
2199 | /// <summary> | 2194 | /// <summary> |
2200 | /// Called when a static prim moves. Allocates a space for the prim based on it's position | 2195 | /// Called when a static prim moves. Allocates a space for the prim based on its position |
2201 | /// </summary> | 2196 | /// </summary> |
2202 | /// <param name="geom">the pointer to the geom that moved</param> | 2197 | /// <param name="geom">the pointer to the geom that moved</param> |
2203 | /// <param name="pos">the position that the geom moved to</param> | 2198 | /// <param name="pos">the position that the geom moved to</param> |
@@ -3013,7 +3008,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3013 | float[] returnarr = new float[262144]; | 3008 | float[] returnarr = new float[262144]; |
3014 | float[,] resultarr = new float[m_regionWidth, m_regionHeight]; | 3009 | float[,] resultarr = new float[m_regionWidth, m_regionHeight]; |
3015 | 3010 | ||
3016 | // Filling out the array into it's multi-dimentional components | 3011 | // Filling out the array into its multi-dimensional components |
3017 | for (int y = 0; y < m_regionHeight; y++) | 3012 | for (int y = 0; y < m_regionHeight; y++) |
3018 | { | 3013 | { |
3019 | for (int x = 0; x < m_regionWidth; x++) | 3014 | for (int x = 0; x < m_regionWidth; x++) |
@@ -3126,7 +3121,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3126 | float[] returnarr = new float[262144]; | 3121 | float[] returnarr = new float[262144]; |
3127 | float[,] resultarr = new float[m_regionWidth,m_regionHeight]; | 3122 | float[,] resultarr = new float[m_regionWidth,m_regionHeight]; |
3128 | 3123 | ||
3129 | // Filling out the array into it's multi-dimentional components | 3124 | // Filling out the array into its multi-dimensional components |
3130 | for (int y = 0; y < m_regionHeight; y++) | 3125 | for (int y = 0; y < m_regionHeight; y++) |
3131 | { | 3126 | { |
3132 | for (int x = 0; x < m_regionWidth; x++) | 3127 | for (int x = 0; x < m_regionWidth; x++) |