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author | Melanie | 2009-10-22 07:12:10 +0100 |
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committer | Melanie | 2009-10-22 07:12:10 +0100 |
commit | c4969d47d9bbc22b37054451cd31451ca8d8c78a (patch) | |
tree | 788e3b034254bcf068ca950ee97a78b6aa07b386 /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |
parent | Merge branch 'master' into vehicles (diff) | |
parent | Remove the "mel_t" from version string (diff) | |
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Merge branch 'master' into vehicles
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 9429544..0a065be 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -1665,6 +1665,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1665 | if (!_characters.Contains(chr)) | 1665 | if (!_characters.Contains(chr)) |
1666 | { | 1666 | { |
1667 | _characters.Add(chr); | 1667 | _characters.Add(chr); |
1668 | if (chr.bad) | ||
1669 | m_log.DebugFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid); | ||
1668 | } | 1670 | } |
1669 | } | 1671 | } |
1670 | } | 1672 | } |
@@ -2587,7 +2589,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2587 | lock (_taintedActors) | 2589 | lock (_taintedActors) |
2588 | { | 2590 | { |
2589 | if (!(_taintedActors.Contains(taintedchar))) | 2591 | if (!(_taintedActors.Contains(taintedchar))) |
2592 | { | ||
2590 | _taintedActors.Add(taintedchar); | 2593 | _taintedActors.Add(taintedchar); |
2594 | if (taintedchar.bad) | ||
2595 | m_log.DebugFormat("[PHYSICS]: Added BAD actor {0} to tainted actors", taintedchar.m_uuid); | ||
2596 | } | ||
2591 | } | 2597 | } |
2592 | } | 2598 | } |
2593 | } | 2599 | } |
@@ -2992,7 +2998,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2992 | foreach (OdeCharacter actor in _characters) | 2998 | foreach (OdeCharacter actor in _characters) |
2993 | { | 2999 | { |
2994 | if (actor != null) | 3000 | if (actor != null) |
3001 | { | ||
3002 | if (actor.bad) | ||
3003 | m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid); | ||
2995 | actor.UpdatePositionAndVelocity(); | 3004 | actor.UpdatePositionAndVelocity(); |
3005 | } | ||
2996 | } | 3006 | } |
2997 | } | 3007 | } |
2998 | 3008 | ||