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author | Teravus Ovares | 2008-02-21 14:51:39 +0000 |
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committer | Teravus Ovares | 2008-02-21 14:51:39 +0000 |
commit | 640ad259d4ee1bd9cdf56714f857811c73b09383 (patch) | |
tree | 4209df9e4abdebe7ed8d178e48b4e5f7ecd9fed2 /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |
parent | ScriptEngine changes in locking. Another step in direction of shared threads. (diff) | |
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* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index a8ee20d..b3780fd 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -1272,7 +1272,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1272 | { | 1272 | { |
1273 | foreach (OdeCharacter actor in _characters) | 1273 | foreach (OdeCharacter actor in _characters) |
1274 | { | 1274 | { |
1275 | actor.Move(timeStep); | 1275 | if (actor != null) |
1276 | actor.Move(timeStep); | ||
1276 | } | 1277 | } |
1277 | 1278 | ||
1278 | collision_optimized(timeStep); | 1279 | collision_optimized(timeStep); |
@@ -1300,7 +1301,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1300 | 1301 | ||
1301 | foreach (OdeCharacter actor in _characters) | 1302 | foreach (OdeCharacter actor in _characters) |
1302 | { | 1303 | { |
1303 | actor.UpdatePositionAndVelocity(); | 1304 | if (actor != null) |
1305 | actor.UpdatePositionAndVelocity(); | ||
1304 | } | 1306 | } |
1305 | 1307 | ||
1306 | if (!ode.lockquery()) | 1308 | if (!ode.lockquery()) |