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author | Dahlia Trimble | 2008-07-12 01:58:20 +0000 |
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committer | Dahlia Trimble | 2008-07-12 01:58:20 +0000 |
commit | 13399ff4393b0fbf6e2caf79542f62e9b4ba4281 (patch) | |
tree | 546a8a6d08c1d9acdff47e06a1f9c9be364df3f7 /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |
parent | Patch #9142 (No mantis) (diff) | |
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Passes prim physical status to mesher from physics plugins
Small prims now get a full mesh if they are physical
Fixed a logic bug that was preventing many prim meshes from having excess memory cleaned up
Switched to more conservative method of vertex and triangle list trimming to prevent possible crash
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 3dd80ea..cd5032c 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -1177,7 +1177,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1177 | /// support simple box & hollow box now; later, more shapes | 1177 | /// support simple box & hollow box now; later, more shapes |
1178 | if (needsMeshing(pbs)) | 1178 | if (needsMeshing(pbs)) |
1179 | { | 1179 | { |
1180 | mesh = mesher.CreateMesh(primName, pbs, size, 32f); | 1180 | mesh = mesher.CreateMesh(primName, pbs, size, 32f, isPhysical); |
1181 | } | 1181 | } |
1182 | 1182 | ||
1183 | break; | 1183 | break; |