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author | Charles Krinke | 2008-11-09 20:20:20 +0000 |
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committer | Charles Krinke | 2008-11-09 20:20:20 +0000 |
commit | 087d2f9147bceaa8c41f8e77531577e6e529fd57 (patch) | |
tree | 8fe2bcbe31958545714fccb35f7fbf884eeb59d6 /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |
parent | Script region crossing. This has not user functionality, but lays all the (diff) | |
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Enabled SoftERP for the contact structure but not SoftCFM.
A tube on a pole is a bit less "flubbery" so maybe this is
the right direction.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 382b721..84bf54f 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -387,8 +387,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
387 | staticPrimspace = new IntPtr[(int)(300 / metersInSpace), (int)(300 / metersInSpace)]; | 387 | staticPrimspace = new IntPtr[(int)(300 / metersInSpace), (int)(300 / metersInSpace)]; |
388 | 388 | ||
389 | // Centeral contact friction and bounce | 389 | // Centeral contact friction and bounce |
390 | // ckrinke 11/10/08 Enabling soft_erp but not soft_cfm until I figure out why | ||
391 | // an avatar falls through in Z but not in X or Y when walking on a prim. | ||
392 | contact.surface.mode |= d.ContactFlags.SoftERP; | ||
390 | contact.surface.mu = nmAvatarObjectContactFriction; | 393 | contact.surface.mu = nmAvatarObjectContactFriction; |
391 | contact.surface.bounce = nmAvatarObjectContactBounce; | 394 | contact.surface.bounce = nmAvatarObjectContactBounce; |
395 | contact.surface.soft_cfm = 0.010f; | ||
396 | contact.surface.soft_erp = 0.010f; | ||
392 | 397 | ||
393 | // Terrain contact friction and Bounce | 398 | // Terrain contact friction and Bounce |
394 | // This is the *non* moving version. Use this when an avatar | 399 | // This is the *non* moving version. Use this when an avatar |
@@ -401,7 +406,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
401 | WaterContact.surface.mode |= (d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM); | 406 | WaterContact.surface.mode |= (d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM); |
402 | WaterContact.surface.mu = 0f; // No friction | 407 | WaterContact.surface.mu = 0f; // No friction |
403 | WaterContact.surface.bounce = 0.0f; // No bounce | 408 | WaterContact.surface.bounce = 0.0f; // No bounce |
404 | WaterContact.surface.soft_cfm = 0.01f; | 409 | WaterContact.surface.soft_cfm = 0.010f; |
405 | WaterContact.surface.soft_erp = 0.010f; | 410 | WaterContact.surface.soft_erp = 0.010f; |
406 | 411 | ||
407 | // Prim contact friction and bounce | 412 | // Prim contact friction and bounce |