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author | Teravus Ovares | 2008-02-18 01:52:25 +0000 |
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committer | Teravus Ovares | 2008-02-18 01:52:25 +0000 |
commit | 8edaada1d3a8766f0759ddd42bdbf96c864ef30c (patch) | |
tree | de494add7658b6c9c5e7f50fc81040d2ba5abeac /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |
parent | Thank you Hashbox for adding the (diff) | |
download | opensim-SC_OLD-8edaada1d3a8766f0759ddd42bdbf96c864ef30c.zip opensim-SC_OLD-8edaada1d3a8766f0759ddd42bdbf96c864ef30c.tar.gz opensim-SC_OLD-8edaada1d3a8766f0759ddd42bdbf96c864ef30c.tar.bz2 opensim-SC_OLD-8edaada1d3a8766f0759ddd42bdbf96c864ef30c.tar.xz |
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index c4d249d..3817868 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -702,13 +702,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
702 | } | 702 | } |
703 | } | 703 | } |
704 | 704 | ||
705 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position) | 705 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size) |
706 | { | 706 | { |
707 | PhysicsVector pos = new PhysicsVector(); | 707 | PhysicsVector pos = new PhysicsVector(); |
708 | pos.X = position.X; | 708 | pos.X = position.X; |
709 | pos.Y = position.Y; | 709 | pos.Y = position.Y; |
710 | pos.Z = position.Z; | 710 | pos.Z = position.Z; |
711 | OdeCharacter newAv = new OdeCharacter(avName, this, pos, ode); | 711 | OdeCharacter newAv = new OdeCharacter(avName, this, pos, ode, size); |
712 | _characters.Add(newAv); | 712 | _characters.Add(newAv); |
713 | return newAv; | 713 | return newAv; |
714 | } | 714 | } |