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author | Teravus Ovares | 2008-01-18 02:32:34 +0000 |
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committer | Teravus Ovares | 2008-01-18 02:32:34 +0000 |
commit | dc5ab8b6c36b1a9ed5df5881b7f3af0b8dedf5c2 (patch) | |
tree | 8eb0be5fa9cc594b8ea37a63f5233c33321bf6f8 /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |
parent | * ODE Physics update. fixed weird rotation of the avatar surrogate. (diff) | |
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* Friction reduction update.
* It's a known fact that the greater the friction the more computationally intensive a physics simulation with it is....
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 4045add..41e195b 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
144 | // This is the *non* moving version. Use this when an avatar | 144 | // This is the *non* moving version. Use this when an avatar |
145 | // isn't moving to keep it in place better | 145 | // isn't moving to keep it in place better |
146 | TerrainContact.surface.mode |= d.ContactFlags.SoftERP; | 146 | TerrainContact.surface.mode |= d.ContactFlags.SoftERP; |
147 | TerrainContact.surface.mu = 550.0f; | 147 | TerrainContact.surface.mu = 255.0f; |
148 | TerrainContact.surface.bounce = 0.1f; | 148 | TerrainContact.surface.bounce = 0.1f; |
149 | TerrainContact.surface.soft_erp = 0.1025f; | 149 | TerrainContact.surface.soft_erp = 0.1025f; |
150 | 150 | ||
@@ -152,13 +152,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
152 | // THis is the *non* moving version of friction and bounce | 152 | // THis is the *non* moving version of friction and bounce |
153 | // Use this when an avatar comes in contact with a prim | 153 | // Use this when an avatar comes in contact with a prim |
154 | // and is moving | 154 | // and is moving |
155 | AvatarMovementprimContact.surface.mu = 150.0f; | 155 | AvatarMovementprimContact.surface.mu = 75.0f; |
156 | AvatarMovementprimContact.surface.bounce = 0.1f; | 156 | AvatarMovementprimContact.surface.bounce = 0.1f; |
157 | 157 | ||
158 | // Terrain contact friction bounce and various error correcting calculations | 158 | // Terrain contact friction bounce and various error correcting calculations |
159 | // Use this when an avatar is in contact with the terrain and moving. | 159 | // Use this when an avatar is in contact with the terrain and moving. |
160 | AvatarMovementTerrainContact.surface.mode |= d.ContactFlags.SoftERP; | 160 | AvatarMovementTerrainContact.surface.mode |= d.ContactFlags.SoftERP; |
161 | AvatarMovementTerrainContact.surface.mu = 150.0f; | 161 | AvatarMovementTerrainContact.surface.mu = 75.0f; |
162 | AvatarMovementTerrainContact.surface.bounce = 0.1f; | 162 | AvatarMovementTerrainContact.surface.bounce = 0.1f; |
163 | AvatarMovementTerrainContact.surface.soft_erp = 0.1025f; | 163 | AvatarMovementTerrainContact.surface.soft_erp = 0.1025f; |
164 | 164 | ||