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author | Teravus Ovares (Dan Olivares) | 2009-08-15 13:10:10 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2009-08-15 13:10:10 -0400 |
commit | 800081270020e60c612cee9521d18bb4388afdd5 (patch) | |
tree | 3a6430af74508410c5dbc94061eacdfe1cca3dc0 /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |
parent | Thanks jonc for a patch to ignore some Visual Studio and generated ini files. (diff) | |
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* part one of adding physics combining
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index e435ac1..81f200a 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -313,6 +313,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
313 | 313 | ||
314 | private volatile int m_global_contactcount = 0; | 314 | private volatile int m_global_contactcount = 0; |
315 | 315 | ||
316 | private Vector3 m_worldOffset = Vector3.Zero; | ||
317 | private Vector2 m_worldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize); | ||
318 | |||
316 | private ODERayCastRequestManager m_rayCastManager; | 319 | private ODERayCastRequestManager m_rayCastManager; |
317 | 320 | ||
318 | /// <summary> | 321 | /// <summary> |
@@ -1653,6 +1656,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1653 | private PhysicsActor AddPrim(String name, PhysicsVector position, PhysicsVector size, Quaternion rotation, | 1656 | private PhysicsActor AddPrim(String name, PhysicsVector position, PhysicsVector size, Quaternion rotation, |
1654 | IMesh mesh, PrimitiveBaseShape pbs, bool isphysical) | 1657 | IMesh mesh, PrimitiveBaseShape pbs, bool isphysical) |
1655 | { | 1658 | { |
1659 | |||
1656 | PhysicsVector pos = new PhysicsVector(position.X, position.Y, position.Z); | 1660 | PhysicsVector pos = new PhysicsVector(position.X, position.Y, position.Z); |
1657 | //pos.X = position.X; | 1661 | //pos.X = position.X; |
1658 | //pos.Y = position.Y; | 1662 | //pos.Y = position.Y; |
@@ -2555,6 +2559,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2555 | if (framecount >= int.MaxValue) | 2559 | if (framecount >= int.MaxValue) |
2556 | framecount = 0; | 2560 | framecount = 0; |
2557 | 2561 | ||
2562 | if (m_worldOffset != Vector3.Zero) | ||
2563 | return 0; | ||
2564 | |||
2558 | framecount++; | 2565 | framecount++; |
2559 | 2566 | ||
2560 | float fps = 0; | 2567 | float fps = 0; |
@@ -3377,6 +3384,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3377 | return waterlevel; | 3384 | return waterlevel; |
3378 | } | 3385 | } |
3379 | 3386 | ||
3387 | |||
3388 | |||
3380 | public override void SetWaterLevel(float baseheight) | 3389 | public override void SetWaterLevel(float baseheight) |
3381 | { | 3390 | { |
3382 | waterlevel = baseheight; | 3391 | waterlevel = baseheight; |