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author | Teravus Ovares (Dan Olivares) | 2009-08-07 18:40:56 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2009-08-07 18:40:56 -0400 |
commit | c8a68fb3fbac0d99b53a62bb062232c0d5695d3c (patch) | |
tree | bb010e480b095e48cd80fce04305f5e8cd290a3b /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |
parent | Silly error, simple fix (diff) | |
download | opensim-SC_OLD-c8a68fb3fbac0d99b53a62bb062232c0d5695d3c.zip opensim-SC_OLD-c8a68fb3fbac0d99b53a62bb062232c0d5695d3c.tar.gz opensim-SC_OLD-c8a68fb3fbac0d99b53a62bb062232c0d5695d3c.tar.bz2 opensim-SC_OLD-c8a68fb3fbac0d99b53a62bb062232c0d5695d3c.tar.xz |
* Remove hard coded 256 limitations from various places. There's no more 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 47 |
1 files changed, 38 insertions, 9 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 9805ff5..50dc91d 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -304,6 +304,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
304 | public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f); | 304 | public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f); |
305 | public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f); | 305 | public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f); |
306 | 306 | ||
307 | private uint heightmapWidth = m_regionWidth + 1; | ||
308 | private uint heightmapHeight = m_regionHeight + 1; | ||
309 | |||
310 | private uint heightmapWidthSamples; | ||
311 | |||
312 | private uint heightmapHeightSamples; | ||
313 | |||
307 | private volatile int m_global_contactcount = 0; | 314 | private volatile int m_global_contactcount = 0; |
308 | 315 | ||
309 | private ODERayCastRequestManager m_rayCastManager; | 316 | private ODERayCastRequestManager m_rayCastManager; |
@@ -3271,27 +3278,49 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3271 | // this._heightmap[i] = (double)heightMap[i]; | 3278 | // this._heightmap[i] = (double)heightMap[i]; |
3272 | // dbm (danx0r) -- creating a buffer zone of one extra sample all around | 3279 | // dbm (danx0r) -- creating a buffer zone of one extra sample all around |
3273 | _origheightmap = heightMap; // Used for Fly height. Kitto Flora | 3280 | _origheightmap = heightMap; // Used for Fly height. Kitto Flora |
3274 | const uint heightmapWidth = m_regionWidth + 2; | 3281 | uint heightmapWidth = m_regionWidth + 1; |
3275 | const uint heightmapHeight = m_regionHeight + 2; | 3282 | uint heightmapHeight = m_regionHeight + 1; |
3276 | const uint heightmapWidthSamples = 2*m_regionWidth + 2; | 3283 | |
3277 | const uint heightmapHeightSamples = 2*m_regionHeight + 2; | 3284 | uint heightmapWidthSamples; |
3285 | |||
3286 | uint heightmapHeightSamples; | ||
3287 | if (((int)Constants.RegionSize) == 256) | ||
3288 | { | ||
3289 | heightmapWidthSamples = 2*m_regionWidth + 2; | ||
3290 | heightmapHeightSamples = 2*m_regionHeight + 2; | ||
3291 | heightmapWidth++; | ||
3292 | heightmapHeight++; | ||
3293 | } | ||
3294 | else | ||
3295 | { | ||
3296 | heightmapWidthSamples = m_regionWidth + 1; | ||
3297 | heightmapHeightSamples = m_regionHeight + 1; | ||
3298 | } | ||
3299 | |||
3278 | const float scale = 1.0f; | 3300 | const float scale = 1.0f; |
3279 | const float offset = 0.0f; | 3301 | const float offset = 0.0f; |
3280 | const float thickness = 0.2f; | 3302 | const float thickness = 0.2f; |
3281 | const int wrap = 0; | 3303 | const int wrap = 0; |
3304 | |||
3282 | 3305 | ||
3283 | //Double resolution | 3306 | //Double resolution |
3284 | heightMap = ResizeTerrain512Interpolation(heightMap); | 3307 | if (((int)Constants.RegionSize) == 256) |
3308 | heightMap = ResizeTerrain512Interpolation(heightMap); | ||
3309 | |||
3310 | int regionsize = (int)Constants.RegionSize; | ||
3311 | if (regionsize == 256) | ||
3312 | regionsize = 512; | ||
3313 | |||
3285 | float hfmin = 2000; | 3314 | float hfmin = 2000; |
3286 | float hfmax = -2000; | 3315 | float hfmax = -2000; |
3287 | for (int x = 0; x < heightmapWidthSamples; x++) | 3316 | for (int x = 0; x < heightmapWidthSamples; x++) |
3288 | { | 3317 | { |
3289 | for (int y = 0; y < heightmapHeightSamples; y++) | 3318 | for (int y = 0; y < heightmapHeightSamples; y++) |
3290 | { | 3319 | { |
3291 | int xx = Util.Clip(x - 1, 0, 511); | 3320 | int xx = Util.Clip(x - 1, 0, regionsize - 1); |
3292 | int yy = Util.Clip(y - 1, 0, 511); | 3321 | int yy = Util.Clip(y - 1, 0, regionsize - 1); |
3293 | 3322 | ||
3294 | float val = heightMap[yy*512 + xx]; | 3323 | float val = heightMap[yy*regionsize + xx]; |
3295 | _heightmap[x*heightmapHeightSamples + y] = val; | 3324 | _heightmap[x*heightmapHeightSamples + y] = val; |
3296 | hfmin = (val < hfmin) ? val : hfmin; | 3325 | hfmin = (val < hfmin) ? val : hfmin; |
3297 | hfmax = (val > hfmax) ? val : hfmax; | 3326 | hfmax = (val > hfmax) ? val : hfmax; |
@@ -3332,7 +3361,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3332 | 3361 | ||
3333 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); | 3362 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); |
3334 | d.GeomSetRotation(LandGeom, ref R); | 3363 | d.GeomSetRotation(LandGeom, ref R); |
3335 | d.GeomSetPosition(LandGeom, 128, 128, 0); | 3364 | d.GeomSetPosition(LandGeom, (int)Constants.RegionSize * 0.5f, (int)Constants.RegionSize * 0.5f, 0); |
3336 | } | 3365 | } |
3337 | } | 3366 | } |
3338 | 3367 | ||