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authorJustin Clarke Casey2008-12-04 20:29:34 +0000
committerJustin Clarke Casey2008-12-04 20:29:34 +0000
commitb4db3a550a5fbf3fc482f657f90840c109cf27d1 (patch)
tree9284afde56e5d11243ac8d2097e5ff7107228316 /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
parent* Put in the code necessary to allow inventory transfer of whole folders (and... (diff)
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* Apply http://opensimulator.org/mantis/view.php?id=2750 with a small tweak.
* Initializes ODE only when a scene is grabbed rather than on plugin load. This means we don't initialize ode if that physics engine is not used, and it allows other ode use plugins to be used instead.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 9da49f7..0dab05c 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -59,7 +59,6 @@ namespace OpenSim.Region.Physics.OdePlugin
59 59
60 public bool Init() 60 public bool Init()
61 { 61 {
62 d.InitODE();
63 return true; 62 return true;
64 } 63 }
65 64
@@ -67,6 +66,10 @@ namespace OpenSim.Region.Physics.OdePlugin
67 { 66 {
68 if (_mScene == null) 67 if (_mScene == null)
69 { 68 {
69 // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
70 // http://opensimulator.org/mantis/view.php?id=2750).
71 d.InitODE();
72
70 _mScene = new OdeScene(ode); 73 _mScene = new OdeScene(ode);
71 } 74 }
72 return (_mScene); 75 return (_mScene);
@@ -260,7 +263,7 @@ namespace OpenSim.Region.Physics.OdePlugin
260 /// These settings need to be tweaked 'exactly' right or weird stuff happens. 263 /// These settings need to be tweaked 'exactly' right or weird stuff happens.
261 /// </summary> 264 /// </summary>
262 public OdeScene(CollisionLocker dode) 265 public OdeScene(CollisionLocker dode)
263 { 266 {
264 OdeLock = new Object(); 267 OdeLock = new Object();
265 ode = dode; 268 ode = dode;
266 nearCallback = near; 269 nearCallback = near;