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author | Justin Clarke Casey | 2008-12-04 20:29:34 +0000 |
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committer | Justin Clarke Casey | 2008-12-04 20:29:34 +0000 |
commit | b4db3a550a5fbf3fc482f657f90840c109cf27d1 (patch) | |
tree | 9284afde56e5d11243ac8d2097e5ff7107228316 /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |
parent | * Put in the code necessary to allow inventory transfer of whole folders (and... (diff) | |
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* Apply http://opensimulator.org/mantis/view.php?id=2750 with a small tweak.
* Initializes ODE only when a scene is grabbed rather than on plugin load. This means we don't initialize ode if that physics engine is not used, and it allows other ode use
plugins to be used instead.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 9da49f7..0dab05c 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -59,7 +59,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
59 | 59 | ||
60 | public bool Init() | 60 | public bool Init() |
61 | { | 61 | { |
62 | d.InitODE(); | ||
63 | return true; | 62 | return true; |
64 | } | 63 | } |
65 | 64 | ||
@@ -67,6 +66,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
67 | { | 66 | { |
68 | if (_mScene == null) | 67 | if (_mScene == null) |
69 | { | 68 | { |
69 | // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to | ||
70 | // http://opensimulator.org/mantis/view.php?id=2750). | ||
71 | d.InitODE(); | ||
72 | |||
70 | _mScene = new OdeScene(ode); | 73 | _mScene = new OdeScene(ode); |
71 | } | 74 | } |
72 | return (_mScene); | 75 | return (_mScene); |
@@ -260,7 +263,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
260 | /// These settings need to be tweaked 'exactly' right or weird stuff happens. | 263 | /// These settings need to be tweaked 'exactly' right or weird stuff happens. |
261 | /// </summary> | 264 | /// </summary> |
262 | public OdeScene(CollisionLocker dode) | 265 | public OdeScene(CollisionLocker dode) |
263 | { | 266 | { |
264 | OdeLock = new Object(); | 267 | OdeLock = new Object(); |
265 | ode = dode; | 268 | ode = dode; |
266 | nearCallback = near; | 269 | nearCallback = near; |