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author | Teravus Ovares | 2008-10-18 16:20:02 +0000 |
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committer | Teravus Ovares | 2008-10-18 16:20:02 +0000 |
commit | 11fd935038babe516522c837f5d9b9f7d913bf09 (patch) | |
tree | efdbe5665002e429b5e383cc3f3de9697f16fe58 /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |
parent | Prevent a null root part from stopping objects from being persisted, also (diff) | |
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* Changed the dupe collision depth limiter to be slightly more restrictive. (less chance for a dupe)
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 0cbcb6b..04d2ea9 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -860,11 +860,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
860 | if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f) && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f) && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f)) && contactGeom.g1 != LandGeom && contactGeom.g2 != LandGeom) | 860 | if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f) && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f) && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f)) && contactGeom.g1 != LandGeom && contactGeom.g2 != LandGeom) |
861 | { | 861 | { |
862 | 862 | ||
863 | if (Math.Abs(contact.depth - contactGeom.depth) < 0.072f) | 863 | if (Math.Abs(contact.depth - contactGeom.depth) < 0.052f) |
864 | { | 864 | { |
865 | //contactGeom.depth *= .00005f; | 865 | //contactGeom.depth *= .00005f; |
866 | //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth)); | 866 | //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth)); |
867 | //m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z)); | 867 | // m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z)); |
868 | result = true; | 868 | result = true; |
869 | break; | 869 | break; |
870 | } | 870 | } |