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author | Justin Clark-Casey (justincc) | 2011-07-08 17:58:01 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-08 17:58:01 +0100 |
commit | 1dcad4ac6616a21216eeb139c901d98eed9169db (patch) | |
tree | 474a8163d29c157baa172480ac9456b235ed0624 /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |
parent | Switch the MeshUploadFlag CAP module on and off with the existing config Allo... (diff) | |
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minor: commented out log lines for future use and very small code tidy
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 8d9f5f1..ae9c377 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -1770,6 +1770,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1770 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 1770 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
1771 | Vector3 size, Quaternion rotation, bool isPhysical) | 1771 | Vector3 size, Quaternion rotation, bool isPhysical) |
1772 | { | 1772 | { |
1773 | // m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName); | ||
1774 | |||
1773 | PhysicsActor result; | 1775 | PhysicsActor result; |
1774 | IMesh mesh = null; | 1776 | IMesh mesh = null; |
1775 | 1777 | ||