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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Physics/OdePlugin/ODETestClass.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODETestClass.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODETestClass.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODETestClass.cs b/OpenSim/Region/Physics/OdePlugin/ODETestClass.cs
index 074170a..606134a 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODETestClass.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODETestClass.cs
@@ -26,9 +26,9 @@
26 */ 26 */
27 27
28using System; 28using System;
29using Axiom.Math;
30using Nini.Config; 29using Nini.Config;
31using NUnit.Framework; 30using NUnit.Framework;
31using OpenMetaverse;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Region.Physics.Manager; 33using OpenSim.Region.Physics.Manager;
34 34
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Physics.OdePlugin
74 PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox(); 74 PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox();
75 PhysicsVector position = new PhysicsVector(128, 128, 128); 75 PhysicsVector position = new PhysicsVector(128, 128, 128);
76 PhysicsVector size = new PhysicsVector(0.5f, 0.5f, 0.5f); 76 PhysicsVector size = new PhysicsVector(0.5f, 0.5f, 0.5f);
77 Quaternion rot = new Quaternion(1, 0, 0, 0); 77 Quaternion rot = Quaternion.Identity;
78 PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true); 78 PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true);
79 OdePrim oprim = (OdePrim)prim; 79 OdePrim oprim = (OdePrim)prim;
80 OdeScene pscene = (OdeScene) ps; 80 OdeScene pscene = (OdeScene) ps;