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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Physics/OdePlugin/ODETestClass.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODETestClass.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODETestClass.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODETestClass.cs b/OpenSim/Region/Physics/OdePlugin/ODETestClass.cs index 074170a..606134a 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODETestClass.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODETestClass.cs | |||
@@ -26,9 +26,9 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using Axiom.Math; | ||
30 | using Nini.Config; | 29 | using Nini.Config; |
31 | using NUnit.Framework; | 30 | using NUnit.Framework; |
31 | using OpenMetaverse; | ||
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.Physics.Manager; | 33 | using OpenSim.Region.Physics.Manager; |
34 | 34 | ||
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
74 | PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox(); | 74 | PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox(); |
75 | PhysicsVector position = new PhysicsVector(128, 128, 128); | 75 | PhysicsVector position = new PhysicsVector(128, 128, 128); |
76 | PhysicsVector size = new PhysicsVector(0.5f, 0.5f, 0.5f); | 76 | PhysicsVector size = new PhysicsVector(0.5f, 0.5f, 0.5f); |
77 | Quaternion rot = new Quaternion(1, 0, 0, 0); | 77 | Quaternion rot = Quaternion.Identity; |
78 | PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true); | 78 | PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true); |
79 | OdePrim oprim = (OdePrim)prim; | 79 | OdePrim oprim = (OdePrim)prim; |
80 | OdeScene pscene = (OdeScene) ps; | 80 | OdeScene pscene = (OdeScene) ps; |