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author | Teravus Ovares | 2008-05-25 02:39:58 +0000 |
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committer | Teravus Ovares | 2008-05-25 02:39:58 +0000 |
commit | d3b013be1cdbf2c89847a3e900a6eeacdad5486e (patch) | |
tree | 1796d19c3397caa5b92e168a0aa07be4b59b6172 /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |
parent | * Disabling isSelected check on object persistence backup (at least temporari... (diff) | |
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* Releases Pinned vertex/index list in ODE on next mesh request.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 1ba4bb1..4c8eb20 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -69,6 +69,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
69 | private float PID_G = 25f; | 69 | private float PID_G = 25f; |
70 | private float m_tensor = 5f; | 70 | private float m_tensor = 5f; |
71 | private int body_autodisable_frames = 20; | 71 | private int body_autodisable_frames = 20; |
72 | private IMesh primMesh = null; | ||
72 | 73 | ||
73 | private bool m_usePID = false; | 74 | private bool m_usePID = false; |
74 | 75 | ||
@@ -674,8 +675,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
674 | disableBody(); | 675 | disableBody(); |
675 | } | 676 | } |
676 | 677 | ||
677 | float[] vertexList = mesh.getVertexListAsFloatLocked(); // Note, that vertextList is pinned in memory | 678 | IMesh oldMesh = primMesh; |
678 | int[] indexList = mesh.getIndexListAsIntLocked(); // Also pinned, needs release after usage | 679 | |
680 | primMesh = mesh; | ||
681 | |||
682 | float[] vertexList = primMesh.getVertexListAsFloatLocked(); // Note, that vertextList is pinned in memory | ||
683 | int[] indexList = primMesh.getIndexListAsIntLocked(); // Also pinned, needs release after usage | ||
684 | |||
679 | int VertexCount = vertexList.GetLength(0)/3; | 685 | int VertexCount = vertexList.GetLength(0)/3; |
680 | int IndexCount = indexList.GetLength(0); | 686 | int IndexCount = indexList.GetLength(0); |
681 | 687 | ||
@@ -699,6 +705,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
699 | m_log.Error("[PHYSICS]: MESH LOCKED"); | 705 | m_log.Error("[PHYSICS]: MESH LOCKED"); |
700 | return; | 706 | return; |
701 | } | 707 | } |
708 | |||
709 | if (oldMesh != null) | ||
710 | { | ||
711 | oldMesh.releasePinned(); | ||
712 | oldMesh = null; | ||
713 | } | ||
714 | |||
702 | if (IsPhysical && Body == (IntPtr) 0) | 715 | if (IsPhysical && Body == (IntPtr) 0) |
703 | { | 716 | { |
704 | // Recreate the body | 717 | // Recreate the body |