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authorTeravus Ovares2008-01-29 15:10:18 +0000
committerTeravus Ovares2008-01-29 15:10:18 +0000
commitc4687116adfdeb5de056000ef3d2dd47b8695339 (patch)
tree420ad4a29cd3f20ddf2f7b7922f17c547bd7aea9 /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
parent* Patch from Ansi (IBM) (diff)
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* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index dcff558..d70819e 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -202,6 +202,17 @@ namespace OpenSim.Region.Physics.OdePlugin
202 set { return; } 202 set { return; }
203 } 203 }
204 204
205 public override bool Grabbed
206 {
207 set { return; }
208 }
209
210 public override bool Selected
211 {
212 set { return; }
213 }
214
215
205 public void enableBody() 216 public void enableBody()
206 { 217 {
207 // Sets the geom to a body 218 // Sets the geom to a body