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authorMelanie2011-10-27 18:14:38 +0100
committerMelanie2011-10-27 18:14:38 +0100
commitb975cbcbed71b12898052395fbc83a5880273190 (patch)
treef149288740af5227a865783a51f566bef537721e /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
parentMerge branch 'master' into bigmerge (diff)
parentRemoved use of 'is' operator and casting to find the root ScenePresence in Me... (diff)
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Merge branch 'master' into bigmerge
Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs23
1 files changed, 22 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 3a17511..6e34811 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -193,6 +193,15 @@ namespace OpenSim.Region.Physics.OdePlugin
193 private int m_eventsubscription; 193 private int m_eventsubscription;
194 private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate(); 194 private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
195 195
196 /// <summary>
197 /// Signal whether there were collisions on the previous frame, so we know if we need to send the
198 /// empty CollisionEventsThisFrame to the prim so that it can detect the end of a collision.
199 /// </summary>
200 /// <remarks>
201 /// This is probably a temporary measure, pending storing this information consistently in CollisionEventUpdate itself.
202 /// </remarks>
203 private bool m_collisionsOnPreviousFrame;
204
196 private IntPtr m_linkJoint = IntPtr.Zero; 205 private IntPtr m_linkJoint = IntPtr.Zero;
197 206
198 internal volatile bool childPrim; 207 internal volatile bool childPrim;
@@ -3025,8 +3034,20 @@ Console.WriteLine(" JointCreateFixed");
3025 3034
3026 public void SendCollisions() 3035 public void SendCollisions()
3027 { 3036 {
3028 if (CollisionEventsThisFrame.Count > 0) 3037 if (m_collisionsOnPreviousFrame || CollisionEventsThisFrame.Count > 0)
3038 {
3029 base.SendCollisionUpdate(CollisionEventsThisFrame); 3039 base.SendCollisionUpdate(CollisionEventsThisFrame);
3040
3041 if (CollisionEventsThisFrame.Count > 0)
3042 {
3043 m_collisionsOnPreviousFrame = true;
3044 CollisionEventsThisFrame.Clear();
3045 }
3046 else
3047 {
3048 m_collisionsOnPreviousFrame = false;
3049 }
3050 }
3030 } 3051 }
3031 3052
3032 public override bool SubscribedEvents() 3053 public override bool SubscribedEvents()