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authorJustin Clark-Casey (justincc)2011-07-31 00:49:49 +0100
committerJustin Clark-Casey (justincc)2011-07-31 00:49:49 +0100
commitbd8f538f800afeffdb6b8ced11e65940921424ab (patch)
treed4e8133cbe2e8308c27d0bbbc8072169cfe62745 /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
parentminor: correct method doc for last commit (diff)
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refactor: Remove argument to pass in an initial mesh to OdePrim since this is no longer required and it prevents removal of the _mesh field (which is only used temporarily)
If passing in a mesh becomes important again in the future then this can be reinstated.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 712f7cd..cd6a0fb 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -208,7 +208,7 @@ namespace OpenSim.Region.Physics.OdePlugin
208 internal int m_material = (int)Material.Wood; 208 internal int m_material = (int)Material.Wood;
209 209
210 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, 210 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
211 Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode) 211 Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode)
212 { 212 {
213 Name = primName; 213 Name = primName;
214 m_vehicle = new ODEDynamics(); 214 m_vehicle = new ODEDynamics();
@@ -252,7 +252,6 @@ namespace OpenSim.Region.Physics.OdePlugin
252 252
253 _orientation = rotation; 253 _orientation = rotation;
254 m_taintrot = _orientation; 254 m_taintrot = _orientation;
255 _mesh = mesh;
256 _pbs = pbs; 255 _pbs = pbs;
257 256
258 _parent_scene = parent_scene; 257 _parent_scene = parent_scene;