diff options
Merge branch 'master' into vehicles
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 08aa32b..7840ae3 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -805,7 +805,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
805 | // This sleeper is there to moderate how long it takes between | 805 | // This sleeper is there to moderate how long it takes between |
806 | // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object | 806 | // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object |
807 | 807 | ||
808 | Thread.Sleep(10); | 808 | //Thread.Sleep(10); |
809 | 809 | ||
810 | //Kill Body so that mesh can re-make the geom | 810 | //Kill Body so that mesh can re-make the geom |
811 | if (IsPhysical && Body != IntPtr.Zero) | 811 | if (IsPhysical && Body != IntPtr.Zero) |