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authorMelanie2009-10-12 15:25:42 +0100
committerMelanie2009-10-12 15:25:42 +0100
commit170d2c4660028570902ffe67e162d88f37957580 (patch)
tree2fdcd9f8534f397d54d592b06893b4fb6784b350 /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
parentMerge branch 'master' into htb-throttle (diff)
parentOptimize ODE mesh by removing sleep. On a region with 100,000 prims and ODE e... (diff)
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Merge branch 'master' into htb-throttle
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index c041243..496e097 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -794,7 +794,7 @@ namespace OpenSim.Region.Physics.OdePlugin
794 // This sleeper is there to moderate how long it takes between 794 // This sleeper is there to moderate how long it takes between
795 // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object 795 // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object
796 796
797 Thread.Sleep(10); 797 //Thread.Sleep(10);
798 798
799 //Kill Body so that mesh can re-make the geom 799 //Kill Body so that mesh can re-make the geom
800 if (IsPhysical && Body != IntPtr.Zero) 800 if (IsPhysical && Body != IntPtr.Zero)