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author | Charles Krinke | 2008-09-28 22:38:59 +0000 |
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committer | Charles Krinke | 2008-09-28 22:38:59 +0000 |
commit | 6758ecc40375fb046f142f5f45a19513a89b1f86 (patch) | |
tree | ad96c1b2674d2124952ca63e4ec60a2703ed7945 /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |
parent | Mantis#2291. Thank you kindly, StrawberryFride for a patch that solves: (diff) | |
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Implement the plumbing for llSetVehicleType from the LSL
subroutine down through the physics modules through PhysActor
and SceneObjectPart. No connection to the physics simulators.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 9db7e8b..5d9b169 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -1876,6 +1876,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1876 | set { m_force = value; } | 1876 | set { m_force = value; } |
1877 | } | 1877 | } |
1878 | 1878 | ||
1879 | public override int VehicleType | ||
1880 | { | ||
1881 | get { return 0; } | ||
1882 | set { return; } | ||
1883 | } | ||
1884 | |||
1879 | public override void VehicleFloatParam(int param, float value) | 1885 | public override void VehicleFloatParam(int param, float value) |
1880 | { | 1886 | { |
1881 | 1887 | ||