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author | Teravus Ovares | 2008-02-13 19:06:35 +0000 |
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committer | Teravus Ovares | 2008-02-13 19:06:35 +0000 |
commit | 2e89c0185172591198bf5f3a61034dde3e88fb00 (patch) | |
tree | 083bb886eb94f46ed0e6e75084e79df96b6da6e3 /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |
parent | * Patch from Dr Schofld's (IBM). In his own words (diff) | |
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* This fixes mantis 553 (It appears that the exception is thrown when there is a collision with a cylinder that is both hollowed and either tapered or cut. The sequence of actions that reproduce the problem for me are: create a cylinder, hollow to 95%, taper X/Y, then collide it with another object or avatar. Note that the cylinder itself is not marked physical. )
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index a01cf1e..6103320 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
92 | public OdePrim(String primName, OdeScene parent_scene, IntPtr targetSpace, PhysicsVector pos, PhysicsVector size, | 92 | public OdePrim(String primName, OdeScene parent_scene, IntPtr targetSpace, PhysicsVector pos, PhysicsVector size, |
93 | Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical) | 93 | Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical) |
94 | { | 94 | { |
95 | System.Threading.Thread.Sleep(20); | 95 | |
96 | _velocity = new PhysicsVector(); | 96 | _velocity = new PhysicsVector(); |
97 | _position = pos; | 97 | _position = pos; |
98 | m_taintposition = pos; | 98 | m_taintposition = pos; |